Habitual violent media exposure does not bias facial emotional processing: a comparison of interactive vs. non-interactive content. [PDF]
Ubaradka A, Khanganba SP.
europepmc +1 more source
Innovations to improve outcomes and uptake of psychotherapies for mental disorders: a state-of-the-art review. [PDF]
Cuijpers P, Harrer M, Furukawa TA.
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Development and evaluation of the effectiveness of a gamified oral health promotion app-happy teeth- in schoolchildren: a randomized controlled trial. [PDF]
Tahani B +4 more
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Effectiveness of VR-based cognitive training and games on cognitive rehabilitation in patients with MCI: a systematic review and meta-analysis. [PDF]
Yuan P +5 more
europepmc +1 more source
Prefrontal inhibitory mechanisms associated with Putamen activity during valence learning revealed by multimodal fMRI-fMRS. [PDF]
Finkelman T +4 more
europepmc +1 more source
The impact of dance on the mental health of older adults: a network meta-analysis of anxiety, depression, and well-being. [PDF]
Zhang Y, Ma H.
europepmc +1 more source
Development of a Serious Game App (Digimenz) for Patients With Dementia: Prospective Pilot Study for Usability Testing in Inpatient Treatment and Long-Term Care. [PDF]
Brähmer SF +7 more
europepmc +1 more source
Assessment of the effectiveness of art drawing for children with ASD and prediction of risk factors. [PDF]
Yao J, Wang Q, Qiao Y, Cai Y, Shen H.
europepmc +1 more source

