Results 91 to 100 of about 60,247 (326)
Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
Features requirement elicitation process for designing a chatbot application
This article seeks to assist the chatbot community by outlining the characteristics that a chatbot needs to possess and explaining how to create a chatbot for a bank. In order to determine which capabilities are most crucial to ending users, a study of a small sample of chatbot users was conducted.
Nurul Muizzah Johari +4 more
wiley +1 more source
Comics in Special Collections: Purposeful Collection Development for Promoting Inclusive History [PDF]
Publisher allows immediate open ...
McGurk, Caitlin, Robb, Jenny E.
core
Abstract The integration of generative artificial intelligence (generative AI) in higher education is reshaping student engagement, yet its impact on postgraduate international students remains underexplored. This study examines how generative AI shapes postgraduate international students' engagement through a psychological needs perspective.
Olatunji David Adekoya +4 more
wiley +1 more source
Analyzing scientific mapping literature activity on digital comics, animation, and digital cartoons is essential for future research and development. The objective of the current study was to assess research activity in digital comics, animation, and ...
Nadi Suprapto +3 more
doaj +1 more source
Background: By integrating interesting and interactive visualisations, digital comics are expected to help students to better understand the concept of athletic techniques and increase their interest in participating in lessons. This approach provides a
Mohamad Da'i, Rohmad Apriyanto
doaj +1 more source
In the industrial era 4.0, the use of digital comic as a multimodal teaching medium is seen as the new trend in EFL classrooms. Although many teachers had already used this medium, so far, there was not any study which inquires the use of comic in ...
Muflikhatun Nisa Muyassaroh +2 more
doaj +1 more source
Picturing words: The semantics of speech balloons [PDF]
Semantics traditionally focuses on linguistic meaning. In recent years, the Super Linguistics movement has tried to broaden the scope of inquiry in various directions, including an extension of semantics to talk about the meaning of pictures.
Maier, Emar
core
Contrasting roles of school and public libraries in lower primary pupils' reading
Abstract Libraries represent an important institutional component of children's reading socialisation, yet their role is often treated as uniform despite substantial differences between school and public libraries. This study examines how visits to school and public libraries relate to pupils' reading attitudes, practices and self‐assessed reading ...
Kateřina Balcarová, Jiří Balcar
wiley +1 more source
Digital Comics: Media Analysis in Maharah Qiro'ah Learning
: Background: Reading skill (maharah qirā’ah) remains a crucial yet challenging aspect of Arabic language education, especially for non-native learners.
Ahmad Fauzi +3 more
doaj +1 more source

