Results 151 to 160 of about 24,200 (240)

Parental involvement and engagement during COVID‐19 lockdowns: School staff and parents' reflections about children's learning at home

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Valuing parental engagement, as part of home–school collaboration, can benefit children's learning. This article focuses on parents and school‐based staff's (N = 120) experiences of children's learning occurring at home during the COVID‐19 lockdowns (2020–2021), both school‐mandated and other learning activities.
Ashley Brett   +5 more
wiley   +1 more source

Gamification in Stomatherapy: Virtual Game for Pressure Injury Care. [PDF]

open access: yesInt J Telemed Appl
Malheiros KM   +8 more
europepmc   +1 more source

Between public service and market: Portraying the bifront university in a platformized world

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This paper contributes to the international debate on the changes affecting recruitment and orientation processes toward higher education. Based on qualitative research involving 19 Italian public universities, the study analyses the transformations in communication, recruitment and orientation activities within platformization and increasing ...
Marco Pitzalis   +2 more
wiley   +1 more source

‘A double‐edged tool’: A psychological needs perspective of generative AI and postgraduate international students' engagement in UK higher education

open access: yesBritish Educational Research Journal, EarlyView.
Abstract The integration of generative artificial intelligence (generative AI) in higher education is reshaping student engagement, yet its impact on postgraduate international students remains underexplored. This study examines how generative AI shapes postgraduate international students' engagement through a psychological needs perspective.
Olatunji David Adekoya   +4 more
wiley   +1 more source

Digital Game-Based Learning im Lateinunterricht?

open access: yesLatein und Griechisch in Nordrhein-Westfalen, 2021
openaire   +1 more source

Digital game-based learning in secondary education

open access: yes, 2017
This PhD thesis presents research on digital game-based learning in secondary education. The main research question is: How do digital games contribute to learning, engagement and motivation to learn? The thesis contains seven chapters. Chapter one is an introduction to digital game-based learning and shows the scope of the thesis. Chapter two presents
openaire   +1 more source

‘Sometimes, I would look at my books and cry because I felt like I was left behind’: Understanding the learning of Indigenous girls during the COVID‐19 pandemic in the districts of Chongwe and Solwezi in Zambia

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Grounded in principles of epistemic justice, this article examines the educational impacts of Zambia's COVID‐19 school closures on Indigenous girls in two districts and highlights community‐led pathways for resilience. National responses prioritised broadcast and digital delivery but presupposed access to electricity, digital devices and ...
Marcellus Forh Mbah   +5 more
wiley   +1 more source

Content validation and testing of a gamified web tool for nursing supervision. [PDF]

open access: yesJ Res Nurs
Silva R   +5 more
europepmc   +1 more source

Home - About - Disclaimer - Privacy