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Digital Game-Based Learning Features

2021
Digital game-based learning (DGBL) enhances critical thinking and improves college students' commitment. This study seeks to inspect the effects of digital game-based learning features on student perceived motivational support and cognitive investment.
Angaliswaran Kumar   +5 more
openaire   +1 more source

Adaptive digital game-based learning framework

Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts, 2007
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-based learning has been promoted as an alternative teaching and learning methodology. Digital games, an interactive piece of technology within the multimedia learning environment,
Phit-Huan Tan   +2 more
openaire   +1 more source

Digital Game‐Based Learning

Journal of Adolescent & Adult Literacy, 2015
AbstractJust as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game‐based learning for schooling, the relationship between game‐based learning,
openaire   +1 more source

From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment

2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
Traditional game-based learning is widely used as pedagogy to motivate students more and attract them in learning process. Digital game-based learning is a new trend in instruction. With high-tech equipments we are able to bring novel experience to learners. Both of game-based learning strategies are with their own advantages.
Sheng-Hui Hsu   +4 more
openaire   +1 more source

Digital Game-Based Learning

2010
Computer games are an incredibly successful technology; due to the dynamic and active nature they are perhaps even more successful and appealing than TV or movies. Facing this success and the significant amount of time young people spend on playing computer games, it is a compelling idea of educators, developers, and researchers to utilize this ...
Kickmeier-Rust M.D.   +3 more
openaire   +1 more source

Digital Game-Based Learning: An Agent Approach

2007
Digital game-based learning has proven to be a useful and cost-effective alternative to the traditional classroom-based experience. However, current digital learning methods for young learners fail to engage audiences accustomed to interactive media.
Christian Anthony L. Go, Won-Hyung Lee
openaire   +1 more source

Digital games-based learning for children

2008 International Symposium on Information Technology, 2008
Digital game play is becoming increasingly prevalent. Its participant-players number in the millions and its revenues are in billions of dollars. As they grow in popularity, digital games are also growing in complexity, depth and sophistication. This paper presents reasons why games and game play matter to the future of education.
M.M. Noor Azli   +2 more
openaire   +1 more source

Current Opportunities and Challenges of Digital Game-Based Learning

2022
Digital game-based learning (DGBL) has been discussed for over 50 years. Despite countless studies over several decades, DGBL is still the exception rather than the standard in most educational contexts. A workshop at the 21st International Conference on Entertainment Computing 2022 (IFIP ICEC) in Bremen, Germany, prepares an overview of the current ...
Baalsrud Hauge, Jannicke   +4 more
openaire   +1 more source

Learning analytics through a digital game-based learning environment

2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA), 2015
As educational data are being captured and made available, there is a demand for converting, translating, interpreting and presenting it for analysis in multiple ways. Aside from learning management systems, one rich source of data, but often uncollected, is educational games.
Ada Angeli Cariaga, Rommel P. Feria
openaire   +1 more source

A Digital Board Game Based Learning System for Authentic Learning

2011 IEEE 11th International Conference on Advanced Learning Technologies, 2011
In this paper, we embedded authentic learning content into a themed board game and presented them by a set of educational equipment-Digital Learning Playground (DLP). DLP applied the idea of mixed reality that students interact to the simulative situations, and also remain some hand-on experience with realia.
Kuan-Chang Chen   +2 more
openaire   +1 more source

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