Results 11 to 20 of about 1,811 (188)

Effects of the Digital Game-Based Learning (DGBL) on Students Academic Performance in Arabic Learning at Sambas Purbalingga [PDF]

open access: yesKARSA: Journal of Social and Islamic Culture, 2018
Arabic has been an official language of the United Nations since 1971. However, infrastructure, availability of technology by either students or teachers and professional training for teacher's technological usage in Arabic teaching are still lacking.
Annas Nur Aziz   +2 more
openaire   +3 more sources

Digital Game-Based Language Learning (DGBL): An Analysis of Polish and Spanish Teacher Candidates’ Knowledge and Attitudes

open access: yesTheory and Practice of Second Language Acquisition
The digital gaming industry is experiencing rapid growth and presents significant potential for implementation in educational contexts. Despite a significant body of literature on Digital Game-Based Language Learning (DGBL), the focus has primarily been
Jose Belda-Medina   +1 more
doaj   +3 more sources

DGBL-ID (Digital Game Based Learning ) Sebagai Arsitektur Perancangan Game Edukasi

open access: yesJurnal Eksplora Informatika, 2016
Petualang Adit dan Rara diciptakan berawal dari kurang peduli masyarakat terhadap lingkungan yang dapat mengakibatkan bencana hingga penyebaran penyakit.
Soeheri Soeheri
doaj   +1 more source

GAME CHOICES: PRE-SERVICE ENGLISH TEACHERS' PERCEPTIONS OF TRADITIONAL VS DIGITAL GAME-BASED LEARNING (DGBL) FOR PEER-TEACHING PRACTICES [PDF]

open access: yesJurnal Bahasa Lingua Scientia
Game-based learning (GBL) is widely used to enhance student engagement and motivation in English language teaching. Yet, limited studies compare pre-service teachers’ perceptions of traditional and digital game-based learning (DGBL) approaches. Thus, this study explores the benefits, challenges, and preferences of 60 pre-service English teachers at UIN
Lailatul Nikmah, Fitria Ningsih
openaire   +3 more sources

Digital Game-Based Learning for Information Technology: An Exploratory Analysis [PDF]

open access: yesE-Journal of Humanities, Arts and Social Sciences, 2022
Keeping students engaged and motivated is a challenge. Digital game-based learning is considered an approach that can help towards achieving this goal.
Clay Johnson   +2 more
doaj   +1 more source

Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance

open access: yesEducation Sciences, 2023
In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential pedagogical approach to enhance learning in the digital era.
Shahrul Affendi Ishak   +2 more
doaj   +1 more source

Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study

open access: yesItalian Journal of Educational Technology, 2023
Research on Digital Game-Based learning (DGBL) indicated it is effective in inducing student motivation and learning outcomes. Teachers as gatekeepers of technology should maneuver DGBL as pedagogical approach to engage students.
Min Lun Wu
doaj   +1 more source

Video games as a tool for ecological learning: the case of Animal Crossing

open access: yesEcosphere, Volume 14, Issue 3, March 2023., 2023
Abstract Amidst lockdown policies in response to the COVID‐19 pandemic, many used video games as a method to maintain a connection with others while ensuring social distancing. A new edition of the Animal Crossing series of games had been released in March 2020 and beat sales and downloads records.
S. Coroller, C. Flinois
wiley   +1 more source

Benefits Of Digital Game-Based Learning (Dgbl) For English Learning. [PDF]

open access: yesInternational Journal of Advanced Research, 2018
The rapid development of English teaching method in recent years has brought out several new ideas to fruition, such as using entertainment media (such as movies or music) to support English learning. One of those entertainment media is digital games. Although digital game-based learning (DGBL) has risen in popularity throughout the years and has been ...
openaire   +2 more sources

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