Results 31 to 40 of about 1,811 (188)
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning [PDF]
Background: Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels.
Baalsrud-Hauge J. B. +18 more
core +4 more sources
There has been a little research on emotion, cognitive load, or learning performance for digital game-based learning (DGBL). However, there is still a dearth of research on investigating the interactive effects of scaffolding DGBL and cognitive style on ...
Chi-Cheng Chang, Szu-Ting Yang
doaj +1 more source
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL).
Zhichun Liu, Jewoong Moon
doaj +1 more source
Technology Acceptance Model and the Use of Digital Game-Based Learning (DGBL)
The globalization of information technology has been an agent of changes in almost every aspect of our life especially in the way we learn. The current generation as referred to by Prensky (2001), “digital native”, has been fully influenced by the technology.
Nazirah Binti Mat Sin +2 more
openaire +2 more sources
Digital Game-Based Learning and Serious Games in Physician Assistant Education [PDF]
Physician assistant educators continuously strive and seek innovative solutions to improve education opportunities and student learning experiences for their adult learners.
Compagnone, Agnes
core +1 more source
Alignment of a digital watershed and land use game to national education standards
Abstract Digital games, especially simulations, have supported student learning outcomes in the areas of science and agriculture in classrooms and nonformal settings. Simulations contribute robustly to student achievement in science, technology, engineering, and mathematics (STEM), and agriculture content areas, especially when they are aligned with ...
Katelyn Anderson +4 more
wiley +1 more source
A STUDY ON THE RELATIONSHIP BETWEEN GAME-BASED LEARNING AND SECONDARY SCHOOL STUDENTS’ MATHEMATICS ACHIEVEMENT IN SMK KOMPLEKS GONG BADAK [PDF]
Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the aim of engaging learners.
Nur Sajidah Che Mansor +1 more
doaj +1 more source
I DiG STEM: A Teacher Professional Development on Equitable Digital Game-Based Learning
Digital game-based learning (DGBL) has the potential to promote equity in K–12 STEM education. However, few teachers have expertise in DBGL, and few professional development models exist to support teachers in both acquiring this expertise and advancing ...
Anthony Muro Villa +2 more
doaj +1 more source
Latar Belakang: Dampak kurangnya semangat belajar siswa dalam pelajaran Matematika mengakibatkan terhambatnya keterampilan berhitung dan bernalar. Hambatan tersebut tentunya mempengaruhi proses belajar siswa. Siswa yang tidak memiliki semangat belajar akan mengalami penurunan kemampuan hasil belajar.
Hayu Ika Anggraini +2 more
openaire +2 more sources
Enhancing learning outcomes in Science, Technology, Engineering, and Mathematics (STEM) subjects for primary school students remains a challenge. This meta-analysis, guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA)
Najmeh Behnamnia +2 more
doaj +1 more source

