Results 41 to 50 of about 1,811 (188)
Digital Game-Based Learning’s (DGBL) Effect on Students’ Academic Performance
Digital game-based learning (DGBL) has redefined education in recent years. Instead of replacing conventional methods of instruction, the aim is to make learning more complex and adapted to how students really engage with the modern world. This study aims to collect data that will assist educators, students, legislators, and creators of digital games ...
Radoslav Baltezarević +1 more
openaire +2 more sources
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in education. This research aims to analyze the effects on academic performance and motivation after an experience combining DGBL and Gamification in university ...
Rubén Camacho-Sánchez +2 more
doaj +1 more source
DIGITAL GAME-BASED LEARNING MODEL AS AN EDUCATIONAL APPROACH
Today, the rapid development of technology has also affected the existing learning processes. In addition, this development has made it necessary for children to develop skills by the needs of the 21st century.
Şule KAVAK
doaj +1 more source
Selection Criteria for Commercial Off-the-Shelf (COTS) Video Games for Language Learning [PDF]
This article addresses criteria for choosing commercial off-the-shelf(COTS) games and their implementation in the classroom and other L2learning environments.
Kronenberg, Felix Arnulf
core +2 more sources
Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework
This study presents a hybrid methodology for solving the serious game design evaluation in which evaluation criteria are based on meaningful learning, ARCS motivation, cognitive load, and flow theory (MACF) by rough set theory (RST) and experts’ selection.
Chung-Ho Su +3 more
wiley +1 more source
Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students' learning and motivation. There are different opinions about the potential benefits of gaming on students' academic achievements, motivation, and ...
Mahmood H. Hussein +4 more
doaj +1 more source
PENGARUH PENDEKATAN BERMAIN BERBASIS DIGITAL GAME BASED LEARNING (DGBL) TERHADAP PENINGKATAN KERJASAMA DAN KETERAMPILAN BERMAIN SEPAKBOLA [PDF]
Tujuan penelitian ini adalah untuk mengetahui pengaruh Pendekatan Bermain Berbasis Digital Game Based Learning (DGBL) terhadap Peningkatan Kerjasama dan Keterampilan Bermain Sepakbola.
Wisaksono, Hendro
core
Abstract Minecraft is a popular digital game‐based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence‐informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational‐affective ...
Eadaoin J. Slattery +4 more
wiley +1 more source
Playfulness and Creativity as Vital Features when School Children Develop Game-based Designs
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools.
Eva Brooks, Jeanette Sjöberg
doaj +1 more source
Good luck have fun: The need for video game pedagogy in teacher education
Abstract In education, the shift to emergency remote teaching found teachers working to increase student engagement in the online environment while still relying on face‐to‐face pedagogical approaches in the absence of sufficient Professional Development opportunities (DeCoito & Estaiteyeh, 2022).
Tasha Richardson
wiley +1 more source

