Results 61 to 70 of about 619 (198)

Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning. [PDF]

open access: yes, 2013
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of ...
Tsai, F. H.;Yu, K. C.;Hsiao, H. S.
core  

Impact of Gamification on Student Engagement and Behavior Moderated by Public Policy in Higher Education Institutions

open access: yesHuman Behavior and Emerging Technologies, Volume 2025, Issue 1, 2025.
This study investigates the impact of gamification on student engagement moderated by public policy in higher education. The psychological perspective of student engagement refers to the deep involvement of students in learning and acquiring knowledge. There are three dimensions of student engagement: cognitive, emotional, and behavioral.
Tayyaba Zia   +3 more
wiley   +1 more source

Creativity and Digital Game-based Learning: A Game Selection Framework for New DGBL Teachers (feat. Animal Crossing: New Horizons) [PDF]

open access: yes, 2023
During the global COVID-19 pandemic, there was a significant increase in the popularity of digital games around the world. However, the adoption of digital games in education has mostly remained stagnant due to significant barriers faced by new teachers ...
Law, Locky
core  

Playfulness and Creativity as Vital Features when School Children Develop Game-based Designs

open access: yesDesigns for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools.
Eva Brooks, Jeanette Sjöberg
doaj   +1 more source

Faith in Frames: Constructing a Digital Game‐Based Learning Framework for Religious Education

open access: yesTeaching Theology &Religion, Volume 27, Issue 4, Page 137-154, December 2024.
ABSTRACT This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop critical thinking, and ensure effective ...
Christos Papakostas
wiley   +1 more source

PENGARUH PENDEKATAN BERMAIN BERBASIS DIGITAL GAME BASED LEARNING (DGBL) TERHADAP PENINGKATAN KERJASAMA DAN KETERAMPILAN BERMAIN SEPAKBOLA [PDF]

open access: yes, 2016
Tujuan penelitian ini adalah untuk mengetahui pengaruh Pendekatan Bermain Berbasis Digital Game Based Learning (DGBL) terhadap Peningkatan Kerjasama dan Keterampilan Bermain Sepakbola.
Wisaksono, Hendro
core  

Pengembangan Platform Metaversity Berbasis Digital Game-Based Learning Studi Kasus: Pembelajaran Bahasa Inggris

open access: yesINSERT, 2023
Pembelajaran bahasa merupakan proses yang melibatkan empat keterampilan bahasa yaitu mendengarkan, berbicara, membaca, dan menulis. Salah satu permasalahan dalam pembelajaran bahasa adalah kecemasan berbahasa yang mengacu kepada perasaan tegang saat ...
Rickman Roedavan   +2 more
doaj   +1 more source

Digital game based learning and serious game for higher education [PDF]

open access: yes, 2017
Game based learning has proved to increase the motivation of learning among students. A first development of this regarding automation strategies was presented last year in terms of analog games.
Wahlstrand, Louise   +4 more
core   +2 more sources

Game-based Learning in a Mathematical Context [PDF]

open access: yes, 2021
Diese Masterarbeit behandelt Digital Game-based Learning (DGBL) in Mathematik. Im theoretischen Teil wird auf Basis zahlreicher wissenschaftlicher Literatur und Studien der aktuelle Forschungsstand auf diesem Gebiet dargestellt und die Forschungsfrage ...
Nagelhofer, Christoph
core   +1 more source

Can digital games ease cognitive load? A systematic review and meta-analysis in mathematics learning

open access: yesJurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika
Mathematics learning often burdens students' cognitive capacity, hindering their understanding of concepts and mastery of the material. Digital Game-Based Learning (DGBL) offers a promising approach to address this challenge, but its effectiveness ...
Seftia Kusumawardani   +2 more
doaj   +1 more source

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