Results 71 to 80 of about 619 (198)
Digital game-based learning and technology-enhanced learning for theological education
Digital game-based learning (DGBL) – sometimes loosely referred to as gaming – for higher education has not really found its feet in South Africa as an innovative or alternative tool to enhance the impact of education.
Erna Oliver
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Testing the Effect of Mnemonic Strategy Embedded in Digital Game [PDF]
For junior high school students, when they exposure to the chemical learning, most students find it difficult to remember the names of chemistry elements and their attributes.
Weng, Hung-Jen; Chang, Dian-Fu; Shyu, Hsin-Yih +2 more
core
This quasi-experimental study was conducted to explore the effects of the application of a digital game-based learning (DGBL) approach in insurance education on elementary-school students’ learning.
Mengping Tsuei, Hui-Chun Lu
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Many studies have integrated concept mapping mechanisms into Digital Game-Based Learning (DGBL), showing the potential for helping students memorize knowledge and grasp complex concepts during gaming.
Kai-Yi Chin, Tzu-Chi Kuo and Kai-Hsiang Yang
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The Influence of Digital Games Based Learning on Students’ Learning Outcomes and Motivation
There is no doubt that the emergence of today's digital age greatly affects the human life - including students in their educational life. In order to simplify the process of studying languages, especially English, many scientists and experts continue to
Rahmat Yusny
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Digital Game-Based Learning (DGBL) is a complementary methodology to traditional instruction. However, it often faces conceptual and practical limitations in learning environments that are in constant change, such as its focus on the closed nature of ...
Inmaculada Rodríguez +2 more
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Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
In recent years, a growing number of studies are being conducted into the effectiveness of digital game-based learning (DGBL). Despite this growing interest, there is a lack of sound empirical evidence on the effectiveness of DGBL due to different ...
Anissa All +2 more
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Neste trabalho se pretende discutir o game Slice Fractions, identificando as potencialidades abertas para ensinar frações e as significações possibilitadas aos alunos que jogam.
Cristiano Natal Toneis +1 more
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Gamifying language education: the impact of digital game-based learning on Chinese EFL learners
This mixed-methods study investigates the impact of digital game-based learning (DGBL) on enjoyment, ideal L2 self, and intrinsic motivation among Chinese English as a Foreign Language (EFL) learners.
Shenghui Zhou
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Teachers’ Perception of Using Digital Game-Based Learning in Teaching and Learning Process
Technology is frequently utilized in modern classrooms to enrich the learning experience and facilitate diverse educational phenomena. In this age of technology, it is not uncommon to see technology used in almost every aspect of human life.
Engelina Salainti +1 more
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