Results 81 to 90 of about 619 (198)

Learner Perceptions and Cognitive Outcomes of Digital Game-Based Learning in Mathematics [PDF]

open access: yes, 2021
Despite the recent popularity of digital game-based learning (DGBL), far too little evidence exists concerning its benefits in mathematics. The purpose of this research study was to: (a) determine whether or not DGBL is a viable tool in helping students ...
Mosley, Valdez Lamont
core  

Embracing the universal design for learning framework in digital game based learning - a set of game design principles [PDF]

open access: yes, 2018
The Universal Design for Learning (UDL) framework emphasizes multiplicity of representation, expression and engagement to cater for the widest possible set of learning styles and abilities.
Cunningham, Larkin, Murphy, Orla
core   +1 more source

Digital game-based learning in secondary education [PDF]

open access: yes, 2017
This PhD thesis presents research on digital game-based learning in secondary education. The main research question is: How do digital games contribute to learning, engagement and motivation to learn? The thesis contains seven chapters. Chapter one is an
Huizenga, J.C.
core   +2 more sources

A Digital Game-Based Learning Method to Improve Students’ Critical Thinking Skills in Elementary Science

open access: yesIEEE Access, 2019
For this paper, an educational computer game called Ecoship Endeavour was designed based on the guidelines of the inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) framework to help facilitate critical thinking skills in ...
Mahmood H. Hussein   +3 more
doaj   +1 more source

Digital Game-Based Learning: Teacher Training, Perceptions, Benefits, and Barriers [PDF]

open access: yes, 2021
The purpose of this quantitative study was to determine current teacher training practices, both preservice teacher preparation programs and school district professional development, aligned to digital game-based learning (DGBL).
Easterling, Aspen
core   +1 more source

Digital game-based learning (DGBL) in manufacturing education: from awareness raising to knowledge improvement [PDF]

open access: yes, 2017
Nonostante il manifatturiero stia rapidamente evolvendo verso il cosiddetto paradigma di Industria 4.0, il settore sta soffrendo un forte gap di competenze. Quindi, al fine di incrementare l’arrivo di giovani talenti nell’industria manifatturiera europea,
PERINI, STEFANO
core  

Teachers’ Perceptions of Digital Game Based Learning as a Pertinent Instructional Method [PDF]

open access: yes, 2016
Digital game-based instruction is a relatively new phenomenon in the world of education. Teachers hold the key to unlock the world of DGBL within the classroom.
Zigo, Suzanne Leigh.
core   +2 more sources

Exploring Digital Game-based Learning practices in different learning strategies and environments among teachers [PDF]

open access: yes, 2022
Industrial Revolution 4.0 (IR 4.0) dimensions are seen benefiting not only in the economic sector but also has gained significant attention in the development of education.
Amran, Aryanti
core  

Penerapan Model Pembelajaran Digital Game Based Learning (DGBL) Pada Mata Pelajaran Matematika Siswa Kelas V

open access: yesAtmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, dan Sosial Humaniora
The lack of interest of fifth grade students in mathematics subjects causes their inability to understand various mathematics subject topics. New discoveries are needed to overcome low learning outcomes and low student interest in mathematics subjects.
null Rerika Landaini Putri   +2 more
openaire   +1 more source

Digital Game Based Learning for Kids [PDF]

open access: yes, 2016
DGBL adalah metode pembelajaran yang menggunakan aplikasi permainan/game yang telah dirancang khusus untuk membantu dalam proses pembelajaran. Dengan menggunakan DGBL kita dapat memberikan stimulus pada tiga bagian penting dalam pembelajaran yaitu ...
Wulandari, Sri Wahyuni
core  

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