Results 101 to 110 of about 619 (198)

PENGEMBANGAN MEDIA DIGITAL GAME-BASED LEARNING (DGBL) UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRONOLOGIS SISWA DALAM PEMBELAJARAN SEJARAH DI SMA

open access: yes, 2019
Background of the research is not yet providing the media emphasis on the aspect of learning to think chronologically. This research aims to: 1) Developing media DGBL viable and practical learning in history. 2) Reveal the effectiveness of media Digital Game-based Learning (DGBL) in improving the chronological thinking ability of students.
Irawan, Dicky   +2 more
openaire   +1 more source

Digital game based learning and serious game for higher education [Elektronisk resurs] [PDF]

open access: yes, 2017
Game based learning has proved to increase the motivation of learning among students. A first development of this regarding automation strategies was presented last year in terms of analog games.
Mattsson, Sandra,   +4 more
core  

MAXIMIZE DIGITAL GAME BASED LEARNING TO TEACH ENGLISH FOR YOUNG LEARNERS: TEACHER’S VIEW [PDF]

open access: yes
Digital Game-Based Learning (DGBL) has gained significant popularity in Teaching English to Young Learners (TEYL) due to its potential to enhance student engagement and motivation.
Rinda, Zen, Aida Fitrianah
core   +2 more sources

Exploring high school students’ attitudes towards digital game-based learning: A perspective from Indonesia [PDF]

open access: yes
Students’ attitudes towards Digital Game-Based Learning (DGBL) in developing countries such as Indonesia are rarely investigated despite the fact that digital games are being used in secondary education increasingly.
Irwanto, Irwanto   +3 more
core   +2 more sources

Exploring the Impact of Player Traits on the Leaderboard Experience in a Digital Maths Game

open access: yesInternational Journal of Serious Games
Digital Game-Based Learning (DGBL) uses digital games to enhance engagement and learning, but its efficacy is linked to game features. Leaderboards are a commonly used feature to increase motivation through competition, improving engagement and learning
André Almo   +3 more
doaj   +1 more source

Optimalisasi Guru PAUD melalui Penerapan Digital Game Based Learning (DGBL) dalam Pembelajaran Berdiferensiasi di PAUD An-Naba Kota Pagar Alam

open access: yesJurnal SOLMA
Background: Permainan atau game adalah kegiatan yang dilakukan oleh seseorang atau sekelompok orang dengan aturan tertentu untuk memperoleh melatih keterampilan, kesenangan atau mengisi waktu luang untuk mencapai tujuan tertentu. Game edukasi juga dapat diterapkan dalam dunia Anak Usia Dini merupakan masa penting untuk membantu pertumbuhan dan ...
Siti Aminah   +2 more
openaire   +1 more source

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