Latent factors on the design and adoption of gamified apps in primary education. [PDF]
Vázquez-Cano E +3 more
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PENGEMBANGAN DIGITAL GAME BASED LEARNING "HISTORICAL EUREKA EXPEDITION" [PDF]
SALSHA PUTRI FAJRIANI. Pengembangan Digital Game Based Learning “Historical Eureka Expedition”. Program Studi Pendidikan Fisika Fakultas Matematika dan Ilmu Pengetahuan Alam. Universitas Negeri Jakarta. Juli 2024.
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Enhancing EFL vocabulary and psychological well-being in Chinese undergraduates through adaptive digital games with mind mapping and Runge-Kutta modeling. [PDF]
Cai Z.
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Identification and evaluation of technology trends in K-12 education from 2011 to 2021. [PDF]
Dubé AK, Wen R.
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Designing for Engagement in Primary Health Education Through Digital Game-Based Learning: Cross-National Behavioral Evidence from the iLearn4Health Platform. [PDF]
Gkintoni E +17 more
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A virtual reality game for older adults' immersive learning. [PDF]
Cheng L, Pang WYJ, Kong A.
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Developing a digital game for excel skills learning in higher education - a comparative study analyzing differences in learning between digital games and textbook learning. [PDF]
Chen MY, Tang JT.
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The accuracy-bias trade-offs in AI text detection tools and their impact on fairness in scholarly publication. [PDF]
Pratama AR.
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Empowering Students with Learning Disabilities: Examining Serious Digital Games' Potential for Performance and Motivation in Math Education. [PDF]
Polydoros G, Antoniou AS.
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