GAME-CHANGING LEARNING: HOW DIGITAL GAMES BOOST LEARNING ENGAGEMENT [PDF]
The research examines how Digital Game-Based Learning (DGBL) offers some advantages for secondary school students’ Engagement in the EFL classroom in Indonesia.
Syam, Hariadi +2 more
core +2 more sources
Innovating the Instruction of Mathematical Concepts: How Does the Integrated Use of Digital Games and Language-Based Teaching Matter? [PDF]
Shi J.
europepmc +1 more source
Metode Digital Game Based Learning (DGBL) adalah pembelajaran berbasis aplikasi atau game yang dirancang untuk meningkatkan efektivitas belajar siswa, terutama dalam aspek emosional, intelektual, dan psikomotor. Salah satu media yang digunakan adalah Educaplay, platform game edukatif yang menyediakan berbagai fitur menarik untuk latihan soal dan ...
Rani Febrianti +2 more
openaire +1 more source
A drastic decline in the number of students that are enrolled for Engineering is now being experienced in developed as well as developing countries.
Joy Ajayi +6 more
doaj +1 more source
In the current technology-driven era, digital game-based learning (DGBL) has emerged as a practical approach for enhancing mathematics achievement among young students.
Ai-Jou Pan, Yea-Tzu Yuan, Pao-Nan Chou
doaj +1 more source
Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. [PDF]
Sáiz-Manzanares MC +3 more
europepmc +1 more source
Business Process Management and Digital Game Based Learning [PDF]
The current study seeks to contribute to the literature on the use of digital game based learning (DGBL) in Information Systems (IS) education by providing empirical evidence concerning the effect of the inclusion of DGBL on students’ motivation and ...
Grace, Thomas, Cohen, Jason
core +1 more source
Relationship between learning flow and academic performance among students: a systematic evaluation and meta-analysis. [PDF]
Jinmin Z, Qi F.
europepmc +1 more source
Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint. [PDF]
Leonardou A +3 more
europepmc +1 more source
Influence of primary students' self-regulated learning profiles on their rating of a technology-enhanced learning environment for mathematics. [PDF]
Bednorz D, Bruhn S.
europepmc +1 more source

