Results 111 to 120 of about 619 (198)

GAME-CHANGING LEARNING: HOW DIGITAL GAMES BOOST LEARNING ENGAGEMENT [PDF]

open access: yes
The research examines how Digital Game-Based Learning (DGBL) offers some advantages for secondary school students’ Engagement in the EFL classroom in Indonesia.
Syam, Hariadi   +2 more
core   +2 more sources

Pengaruh Metode DGBL (Digital Game Based Learning) Berbasis Media Educaplay terhadap Minat dan Hasil Belajar Matematika Siswa Kelas IV Sekolah Dasar

open access: yesJurnal Papeda: Jurnal Publikasi Pendidikan Dasar
Metode Digital Game Based Learning (DGBL) adalah pembelajaran berbasis aplikasi atau game yang dirancang untuk meningkatkan efektivitas belajar siswa, terutama dalam aspek emosional, intelektual, dan psikomotor. Salah satu media yang digunakan adalah Educaplay, platform game edukatif yang menyediakan berbagai fitur menarik untuk latihan soal dan ...
Rani Febrianti   +2 more
openaire   +1 more source

LogicHouse-v1: a digital game-based learning tool for enhanced teaching of digital electronics in higher education institutions

open access: yesCogent Engineering
A drastic decline in the number of students that are enrolled for Engineering is now being experienced in developed as well as developing countries.
Joy Ajayi   +6 more
doaj   +1 more source

Incorporating PaGamO and Postgame Group Discussions into an Elementary Mathematics Course: An Experimental Study

open access: yesSAGE Open
In the current technology-driven era, digital game-based learning (DGBL) has emerged as a practical approach for enhancing mathematics achievement among young students.
Ai-Jou Pan, Yea-Tzu Yuan, Pao-Nan Chou
doaj   +1 more source

Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. [PDF]

open access: yesInt J Environ Res Public Health, 2021
Sáiz-Manzanares MC   +3 more
europepmc   +1 more source

Business Process Management and Digital Game Based Learning [PDF]

open access: yes, 2016
The current study seeks to contribute to the literature on the use of digital game based learning (DGBL) in Information Systems (IS) education by providing empirical evidence concerning the effect of the inclusion of DGBL on students’ motivation and ...
Grace, Thomas, Cohen, Jason
core   +1 more source

Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint. [PDF]

open access: yesSmart Learn Environ, 2022
Leonardou A   +3 more
europepmc   +1 more source

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