Results 91 to 100 of about 619 (198)

Game-Based Learning experiences in primary mathematics education

open access: yesFrontiers in Education
Using game-based learning (GBL), especially digital game-based learning (DGBL), as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning.
Edith Debrenti
doaj   +1 more source

An adaptive model for digital game based learning [PDF]

open access: yes, 2019
Digital Game-based Learning (DGBL) has the potential to be a more effective means of instruction than traditional methods. However meta-analyses of studies on the effectiveness of DGBL have yielded mixed results. One of the challenges faced in the design
Cunningham, Larkin
core  

Gamefulness in Designing Digital Game-Based Learning Through a Role-Playing Game [PDF]

open access: yes, 2016
This paper discusses the third iteration of redesigning and implementing a master’s level course on Digital Game-Based Learning (DGBL). We investigated how the course redesign of activities and assessments fostered multiple ways of teaching and learning ...
Kim, Beaumie   +2 more
core   +1 more source

EFFECTS OF DIGITAL GAME-BASED LEARNING ON PRODUCT INNOVATION SKILLS DEVELOPMENT: COMPARATIVE ANALYSIS BETWEEN APPLIED ARTS AND APPLIED SCIENCE UNDERGRADUATE STUDENTS

open access: yesMalaysian Journal of Learning and Instruction
Purpose - This study investigates how Digital Game-based Learning (DGBL) impacts the development of product innovation skills among undergraduate students, comparing the performance of students across different disciplines—Applied Arts (AA) and Applied ...
Tan Bee Sian   +3 more
doaj   +1 more source

Penerapan DGBL (Digital Game Based Learning) Dengan Penggunaan Kahoot! Terhadap Motivasi Belajar Siswa Dalam Pembelajaran Matematika

open access: yesCetta: Jurnal Ilmu Pendidikan
Innovations need to be made in mathematics learning to motivate students, especially in learning models. One thing that motivates and is interesting for students is gadget games, namely games. The appropriate learning model is DGBL (Digital Game Based Learning). The media used is the Kahoot!
Ratu Firdausi Rahman   +2 more
openaire   +1 more source

Technology-enhanced digital game-based learning for environmental literacy: catalyzing attitude change in learners

open access: yesFrontiers in Education
Recently, various approaches have been adopted to cultivate environmental literacy, and prior studies have confirmed the value of digital games in this domain.
Tsung-Yen Chuang   +2 more
doaj   +1 more source

Attitude of Prospective Teachers towards Digital Game-Based Learning (DGBL)

open access: yesEducational Quest- An International Journal of Education and Applied Social Sciences, 2022
openaire   +1 more source

The Adoption of Digital Game-Based Learning (DGBL) and EFL Students' Motivation and Attitude towards Learning English: A Correlational Study

open access: yesTESOL and Technology Studies
The purpose of the current correlational study was to determine whether any significant relationship exists between Iranian EFL university students' adoption of DGBL and their motivation for learning English within the framework of the Technology Acceptance Model (TAM). The study also sought to examine the EFL students' attitudes towards DGBL.
openaire   +1 more source

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