Results 91 to 100 of about 913,955 (304)
People play games to have fun, and they are an important part of children's lives. People have used various materials to play games. With the development of technology, digital environments have also been used for games.
Yunus Emre Öner, Tohit Güneş
doaj +1 more source
Technology-Enhanced Teaching: A Technology Acceptance Model to Study Teachers’ Intentions to Use Digital Games in the Classroom [PDF]
This research to practice paper uses a Technology Acceptance Model (TAM) to explore the factors that affect teachers’ intentions to use digital educational games in the classroom.
Anderson, Emma +3 more
core +1 more source
Self‐Regulating Sodium‐Ion Battery Materials: From Phase Reconstruction to Functional Activation
Self‐regulating sodium‐ion batteries hinge on programmable phase behavior in layered oxides, interphases that renew without growth, and electrolytes that steer solvation and chemistry. This review distills mechanisms into design rules that span composition, site and entropy tuning, and self‐buffering anodes, linking operando evidence to choices and ...
Hong Gao +10 more
wiley +1 more source
Digital games about the materiality of digital games
Este artículo investiga el potencial de los juegos digitales para fomentar actitudes responsables hacia el medioambiente atendiendo a sus propias condiciones materiales, ya que la producción, el consumo, y el desecho de los juegos y de las plataformas en las que funcionan representan daño ecológico.
openaire +2 more sources
Designing for the dichotomy of immersion in location based games [PDF]
The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital
Coulton, Paul +4 more
core
Sputtered WS2 films were investigated in terms of their S‐ and O‐concentration depending on deposition power and pre‐sputter time. Chemical and structural investigations were done using EDS, TEM, SEM, AFM, XRD. In general, 20 W films exhibit a wide variation in stoichiometry and structure whereas 80 W films demonstrate a higher S/W ratio than 20 W ...
Theresa Scheler +4 more
wiley +1 more source
A Model for performance evaluation of digital game industry using integrated AHP and BSC
Nowadays, due to continuous changes in the environment of organizations, the performance evaluation of productive or non-productive companies is not as simple as the past.
Nima Moradi +2 more
doaj +1 more source
This review outlines how understanding bone's biology, hierarchical architecture, and mechanical anisotropy informs the design of lattice structures that replicate bone morphology and mechanical behavior. Additive manufacturing enables the fabrication of orthopedic implants that incorporate such structures using a range of engineering materials ...
Stylianos Kechagias +4 more
wiley +1 more source
Digital search trees and chaos game representation [PDF]
In this paper, we consider a possible representation of a DNA sequence in a quaternary tree, in which on can visualize repetitions of subwords. The CGR-tree turns a sequence of letters into a digital search tree (DST), obtained from the suffixes of the ...
Chauvin, Brigitte +3 more
core +3 more sources
Transducers convert physical signals into electrical and optical representations, yet each mechanism is bounded by intrinsic trade‐offs across bandwidth, sensitivity, speed, and energy. This review maps transduction mechanisms across physical scale and frequency, showing how heterogeneous integration and multiphysics co‐design transform isolated ...
Aolei Xu +8 more
wiley +1 more source

