Results 101 to 110 of about 913,955 (304)

Digital vs. Hybrid: Comparing Two Versions of a Board Game for Teacher Training

open access: yesEducation Sciences
This study compares two versions (one digital, one hybrid) of a serious board game for teacher training called the “4Ts game”. Teachers play the game in groups to learn about—and directly engage in—the joint design of collaborative learning activities ...
Francesca Pozzi   +5 more
doaj   +1 more source

Perancangan Game Digital Interaktif Pembelajaran Alkitab [PDF]

open access: yes, 2014
Game merupakan suatu kegiatan yang tidak asing lagi bagi seluruh umat manusia. Hampir semua orang menyukai bermain game, apalagi dengan semakin majunya teknologi yang canggih pada jaman sekarang ini makin memudahkan seseorang dalam mengakses sebuah game.
Lengkong, R. (Renny)   +1 more
core  

Nitroxide‐Mediated Photo‐Polymerization: A Swiss Army Knife for Microfluidic Design

open access: yesAdvanced Materials Technologies, EarlyView.
This article illustrates the application of NMP2 to the rapid (less than 1 h) photostructuring and sealing of model structures intended for microfluidic applications. Remarkably, the careful design of resin composition allows completing these steps by simply spreading bare monomer (i.e., no added photoinitiator) on top of the bottom layer embedding ...
Carlo Gonzato   +5 more
wiley   +1 more source

Designing Sugaropolis:digital games as a medium for conveying transnational narratives [PDF]

open access: yes, 2018
In this paper, the authors present a case study of ‘Sugaropolis’: a two-year practice-based project that involved interdisciplinary co-design and stakeholder evaluation of two digital game prototypes. Drawing on the diverse expertise of the research team
Bond, Emma   +3 more
core   +1 more source

Vision‐Augmented Wearable Interfaces: Bioinspired Approaches for Realistic AI‐Human‐Machine Interaction

open access: yesAdvanced Materials Technologies, EarlyView.
This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee   +4 more
wiley   +1 more source

A Multidirectional Textile Interface for Remote Control Using Dynamic Area‐Based Capacitance Modulation

open access: yesAdvanced Robotics Research, EarlyView.
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus   +8 more
wiley   +1 more source

Digital Gaming, Sport and Gender [PDF]

open access: yesLeisure Studies, 2005
This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergraduate students at Sheffield’s two universities, and a number of follow up interviews.
openaire   +1 more source

Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments [PDF]

open access: yes, 2019
A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow ...
Gualeni, Stefano
core  

Design and Modeling of a High‐Displacement, Skin‐Integrated Flexible Electromagnetic Actuator for Haptic Interfaces in Virtual Reality

open access: yesAdvanced Robotics Research, EarlyView.
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay   +9 more
wiley   +1 more source

تطوير اللغز الرقمي لمادة التطبيق الصرفي 1 على الهاتف المحمول كالتدريبات الإضافية خارج الفصل الدراسي

open access: yesBuletin Al-Turas, 2019
: This research is generally aimed on producing a cellphone-based digital learning quiz for Tathbiq Sharfi I course in Arabic Department, Faculty of Letters, State University of Malang.
Moh Fery Fauzi
doaj   +1 more source

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