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The Convergence of Player Experience Questionnaires [PDF]
Player experience is an important field of digital games research to understand how games influence players. A common way to directly measure players’ reported experiences is through questionnaires.
Cairns, P., Denisova, A., Nordin, A. I.
core +1 more source
Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
There is a good body of literature about digital-game-based language learning (DGBL), but research has mainly focused on students as game players rather than as future educators.
Jose Belda-Medina +1 more
semanticscholar +1 more source
ICARUS: a game/performance for drum-kit and live electronics. [PDF]
ICARUS is a game/performance for drum-kit and live electronics. The work explores improvised musical structures within an game setting, where the player navigates between five musical chapters.
Michalakos, Christos
core +1 more source
Disrupting video game distribution
This article analyses the disruptive potential of Valve’s game distribution platform, Steam, focusing specifically on how Steam has evolved into a de facto online social network and how Valve uses constant feature changes as part of its corporate ...
Werning Stefan
doaj +1 more source
Automation of play:theorizing self-playing games and post-human ludic agents [PDF]
This article offers a critical reflection on automation of play and its significance for the theoretical inquiries into digital games and play. Automation has become an ever more noticeable phenomenon in the domain of video games, expressed by self ...
Fizek, Sonia
core +2 more sources
Dampak Digital Game Terhadap Perkembangan Sosial Budaya Masyarakat
Abstrak Sejarah panjang perkembangan game menjadi digital game saat ini ikut membawa perkembangan di berbagai lini kehidupan manusia. Jika dahulu game hanya dikenal sebagai media hiburan dalam waktu luang, kini digital game telah menjadi sebuah ...
Henry Bastian, Khamadi Khamadi
doaj +1 more source
This study aims to investigate the effects of students’ learning motivation and learning performance in a digital game-based learning setting and the structure of competition.
Chia-Chen Chen, Hsing-Ying Tu
semanticscholar +1 more source
Automated state of play: rethinking anthropocentric rules of the game [PDF]
Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces.
Fizek, Sonia
core +2 more sources
Adaptasi Permainan Tradisional Mul-Mulan ke dalam Perancangan Game Design Document
Abstrak Seperti halnya keberadaan permainan tradisional pada umumnya, Mul-mulan memiliki masalah yang sama yaitu telah tergeser oleh jenis permainan digital saat ini.
Khamadi Khamadi, Abi Senoprabowo
doaj +1 more source
Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications
Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interfaces
Toni Rantanen +4 more
doaj +1 more source

