Results 21 to 30 of about 65,888 (299)

Mom, Dad It’s Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory Study [PDF]

open access: yes, 2014
Gambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology ...
Alexandre, J, Calado, F, Griffiths, MD
core   +2 more sources

Relationship between computer game addiction and low mood in children

open access: yesEuropean Psychiatry, 2021
Introduction Children with computer game addiction have a risk for development of deficit in mental functions. What kind of specific effect does this new “digital environment” have for children?
N. Kiseleva, S. Kiselev
doaj   +1 more source

Utility of Parental Mediation Model on Youth’s Problematic Online Gaming [PDF]

open access: yes, 2015
The Parental Mediation Model PMM) was initially designed to regulate children’s attitudes towards the traditional media. In the present era, because of prevalent online media there is a need for similar regulative measures.
A Daud   +27 more
core   +1 more source

The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]

open access: yes, 2014
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H.   +65 more
core   +1 more source

Younger adolescents’ perceptions of physical activity, exergaming, and virtual reality:qualitative intervention development study [PDF]

open access: yes, 2019
Background. Novel strategies to promote physical activity (PA) in adolescence are required. The vEngage study aims to test whether a virtual reality (VR) exergaming intervention can engage younger adolescents (13-15 year old) with physical activity ...
Farič, Nusa   +8 more
core   +5 more sources

Addiction and Violence in Digital Games: A Review on the Blue Whale Game

open access: yesAJIT-e: Online Academic Journal of Information Technology, 2018
Hızla değişen internet dünyasının bağımlılık eksenine eklenen sosyal medya oyunları ile birçok internet kullanıcısı bilgisayar ekranına bağlı halde yaşamaktadır. Gerçek hayatta yeteri kadar sosyalleşemeyen bireyler, bu ihtiyacını dijital oyunlardan karşılamaktadır. Sanal mekanların çekici ve eğlenceli şekilde tasarlandığını düşünen kullanıcılar, gerçek
YÜCEL, Gülşah, ŞAN, Şenay
openaire   +2 more sources

Digital game addiction in elementary students: The impact of digital literacy, parental styles, and background variables [PDF]

open access: yesJournal of Pedagogical Research
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students.
Sacide G. Mazman Akar, Murat Özer
doaj   +1 more source

Lost in the chaos : flawed literature should not generate new disorders [PDF]

open access: yes, 2017
Kuss and colleagues’ paper ‘Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder’ sets out to examine issues relating to the concept. We agree that there are serious issues and extend their arguments by suggesting that the field lacks basic
Kardefelt-Winther, Daniel   +1 more
core   +1 more source

Passion, craving, and affect in online gaming: Predicting how gamers feel when playing and when prevented from playing [PDF]

open access: yes, 2011
According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmonious passion and obsessive passion. Across various life activities, studies have found that the two forms of passion show different relationships with affect,
Bartle   +30 more
core   +1 more source

The mediator effect of digital game addiction on the relationship between perceived parental attitudes and emotional intelligence among adolescents (tur)

open access: yesKlinik Psikiyatri Dergisi, 2021
INTRODUCTION[|]It is known that digital game addiction, which has become a problem for adolescents today, is associated with emotional intelligence level and parental attitude.
Gizem Tetik, Z. Deniz Aktan
doaj   +1 more source

Home - About - Disclaimer - Privacy