Mom, Dad It’s Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory Study [PDF]
Gambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology ...
Alexandre, J, Calado, F, Griffiths, MD
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Relationship between computer game addiction and low mood in children
Introduction Children with computer game addiction have a risk for development of deficit in mental functions. What kind of specific effect does this new “digital environment” have for children?
N. Kiseleva, S. Kiselev
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Utility of Parental Mediation Model on Youth’s Problematic Online Gaming [PDF]
The Parental Mediation Model PMM) was initially designed to regulate children’s attitudes towards the traditional media. In the present era, because of prevalent online media there is a need for similar regulative measures.
A Daud +27 more
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The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H. +65 more
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Younger adolescents’ perceptions of physical activity, exergaming, and virtual reality:qualitative intervention development study [PDF]
Background. Novel strategies to promote physical activity (PA) in adolescence are required. The vEngage study aims to test whether a virtual reality (VR) exergaming intervention can engage younger adolescents (13-15 year old) with physical activity ...
Farič, Nusa +8 more
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Addiction and Violence in Digital Games: A Review on the Blue Whale Game
Hızla değişen internet dünyasının bağımlılık eksenine eklenen sosyal medya oyunları ile birçok internet kullanıcısı bilgisayar ekranına bağlı halde yaşamaktadır. Gerçek hayatta yeteri kadar sosyalleşemeyen bireyler, bu ihtiyacını dijital oyunlardan karşılamaktadır. Sanal mekanların çekici ve eğlenceli şekilde tasarlandığını düşünen kullanıcılar, gerçek
YÜCEL, Gülşah, ŞAN, Şenay
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Digital game addiction in elementary students: The impact of digital literacy, parental styles, and background variables [PDF]
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students.
Sacide G. Mazman Akar, Murat Özer
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Lost in the chaos : flawed literature should not generate new disorders [PDF]
Kuss and colleagues’ paper ‘Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder’ sets out to examine issues relating to the concept. We agree that there are serious issues and extend their arguments by suggesting that the field lacks basic
Kardefelt-Winther, Daniel +1 more
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Passion, craving, and affect in online gaming: Predicting how gamers feel when playing and when prevented from playing [PDF]
According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmonious passion and obsessive passion. Across various life activities, studies have found that the two forms of passion show different relationships with affect,
Bartle +30 more
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INTRODUCTION[|]It is known that digital game addiction, which has become a problem for adolescents today, is associated with emotional intelligence level and parental attitude.
Gizem Tetik, Z. Deniz Aktan
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