Results 31 to 40 of about 65,888 (299)
Technological addictions and social connectedness: predictor effect of internet addiction, social media addiction, digital game addiction and smartphone addiction on social connectedness [PDF]
Objective: This study examined the predictor effects of four technological addictions, including Internet addiction, social media addiction, digital game addiction and smartphone addiction on social connectedness. Method: The study was conducted on 201
mustafa savci, ferda aysan
doaj
Internet gambling: issues, concerns, and recommendations. [PDF]
The influence of technology in the field of gambling innovation continues to grow at a rapid pace. After a brief overview of gambling technologies and deregulation issues, this review examines the impact of technology on gambling by highlighting salient ...
Griffiths, MD
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A SYSYEMATIC REVIEW OF DIGITAL GAMING ADDICTION
From past to present, the concept of play, which plays an important role in the development of children, in the lives of adults and adolescents, it's getting complicated nowadays. The aim of this research is to analyze digital game addiction in detail in terms of various variables, to gather many researches about digital game addiction under one study,
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Computer and mobile games playing is the most well known wellspring of excitement for individuals of all ages, however overabundance playing in these amusements causes negative results spoke to by computer games dependence. Computer games enslavement is considered as a standout amongst the most critical research field which got much consideration these
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Understanding Children’s Attraction Toward Digital Games and Preventing Their Gaming Addiction [PDF]
The paper attempts to bring out concerns pertaining to the rise in Korean children’s over-usage of digital games, which may be harmful in many way and is a result of increased academic pressure and high-speed Internet availability. This article focuses on school-age Korean children’s addiction to computer games and the catastrophic effects it has ...
Lee, Guang-Lea, Morgan, Hani
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Internet gaming disorder as a formative construct : implications for conceptualization and measurement [PDF]
Background. Some people have serious problems controlling their internet and video game use. The DSM-5 now includes a proposal for ‘Internet Gaming Disorder’ as a condition in need of further study. Various studies aim to validate the proposed diagnostic
Billieux, Joël +2 more
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Background: Internet and digital game addictions can be seen mostly amongst adolescents, although it is possible to see individuals at all ages suffering from these problems. According to international literature, the prevalence of Internet and digital game addictions amongst adolescents increased in several countries.
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The aim of this study is to investigate the relationship between the concepts of peer bullying and sportsmanship, which are considered as factors related to digital game addiction, which is an important problem for secondary school students.
Büşra Çakır, Zekihan Hazar
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Digital game addiction, anger and aggression among university students
Background and Study Aim. The increasing prevalence of digital games and their potential impact on mental health highlight the need to identify protective mechanisms against possible negative effects.
Mehmet Altın
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INTRODUCTION[|]Digital game addiction has become a diffuse problem among adolescents. The aim of this study is to investigate the relationships between digital game addiction, alexithymia personality traits and metacognitive problems in adolescents ...
Mesut Yavuz +5 more
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