Results 31 to 40 of about 36,054,674 (203)
Objective: The aim of this study is to examine the relationships between digital game addiction, abilities of reading mind in the eyes and alexithymia personality characteristics.
Mesut Yavuz +5 more
doaj +1 more source
The aim of this study is to investigate the relationship between the concepts of peer bullying and sportsmanship, which are considered as factors related to digital game addiction, which is an important problem for secondary school students.
Büşra Çakır, Zekihan Hazar
doaj +1 more source
Building machine‐readable vocabularies for materials science is slow, expert‐driven work. This study benchmarks 13 large language models on two of its first steps: finding candidate terms in engineering articles and deciding where they belong in a class hierarchy.
Thomas Bjarsch +3 more
wiley +1 more source
An Analysis of the Relationship between Digital Game Playing Motivation and Digital Game Addiction among Children [PDF]
The aim of this study is to investigate the relationship between digital game addiction and the motivation for digital game-playing, and to develop suggestions towards the solution of the research problem through the relationship between these two ...
HAZAR, Zekihan
core +1 more source
Low‐voltage FIB‐SEM tomography combined with a image preprocessing pipeline improves phase contrast and enables reliable machine‐learning segmentation of conductive networks in lithium‐ion battery electrodes. Structural descriptors are extracted from segmented images, done semimanually and automated, and compared.
Lisa Beran +6 more
wiley +1 more source
Relationship between Digital Game Addiction and Social Skills in Adolescents [PDF]
ÖzAmaç: Bu çalışmanın amacı 13-17 yaş arası çocukların dijital oyun bağımlılığı ile sosyal becerileri arasındaki ilişkileri incelemek ve çocuklarınsahip oldukları sosyal becerileri açıklamada onların sosyo-demografik bilgileri ile birlikte dijital oyun ...
Aslan, Harun +5 more
core +1 more source
Advances in Sustainable and Wearable Textile Based Soft Robotics
This Review examines advances in wearable textile‐based soft robotics, focusing on sustainable materials, integrated sensing, and scalable actuation. It discusses manufacturing and system integration across healthcare, assistive robotics, prosthetics, and human–machine interfaces, and highlights key challenges in circular design, including life‐cycle ...
Zahir Abbas +6 more
wiley +1 more source
This research aimed to determine the relationship between digital game addiction, reading comprehension, and reading motivation among fourth-grade elementary school students.
Şafak Kaman, Aydın Bulut
doaj +1 more source
Biodegradable and Biocompatible Functional Polymers for Biomedical Applications
Biodegradable and biocompatible functional polymers integrate electrical, mechanical, and stimuli‐responsive functionalities while enabling programmed degradation under physiological conditions. This review introduces recent advances in conductive, shape‐memory, self‐healing, photocurable, and adhesive polymer systems, emphasizing material design ...
Won Bae Han +5 more
wiley +1 more source
Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play [PDF]
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and ...
Chumbley, J, Griffiths, MD
core

