Results 41 to 50 of about 65,888 (299)

Online gaming addiction in children and adolescents: a review of empirical research [PDF]

open access: yes, 2012
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other ...
Griffiths, MD, Kuss, DJ
core   +1 more source

Exploring latent profiles of digital game addiction, socio-emotional well-being, and resilience in Turkish preschoolers

open access: yesActa Psychologica
Background: Digital gaming is increasingly common in early childhood, raising concerns about its effects on children's emotional and social development. Socio-emotional well-being (SEW) and psychological resilience (PR) are critical for helping children ...
Ümit Ünsal Kaya   +4 more
doaj   +1 more source

Examination of the Associations between Digital Game Addiction, Abilities of Reading Mind in the Eyes and Alexithymia: An Adolescent Sample from Ordu Province

open access: yesNeuropsychiatric Investigation, 2018
Objective: The aim of this study is to examine the relationships between digital game addiction, abilities of reading mind in the eyes and alexithymia personality characteristics.
Mesut Yavuz   +5 more
doaj   +1 more source

Old Games, Same Concerns: Examining First Generation Video Games Through Popular Press Coverage from 1972-1985 [PDF]

open access: yes, 2013
This study explores early video game technology by examining video game fears in the popular press in the 1970s and 1980s. This textual analysis examines games during their formative years, assesses risks associated with new technology, and encourages ...
Rogers, Ryan
core   +1 more source

Endogenous fantasy and learning in digital games. [PDF]

open access: yes, 2005
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game.
Cohen, P.   +27 more
core   +1 more source

Reperfusion‐Dependent Outcomes After Endovascular Thrombectomy Stratified by NIHSS‐ASPECTS Clinical‐Core Mismatch

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective This analysis evaluates the effect of successful reperfusion on functional outcomes after MT, stratified by admission National Institutes of Health Stroke Scale (NIHSS) and Alberta Stroke Program Early CT Score (ASPECTS) as surrogates for clinical‐core mismatch, using multicenter registry data.
Felix Schlicht   +53 more
wiley   +1 more source

The Role of Self-Regulation Skills and Digital Game Addiction Tendencies in Predicting Preschool Children's Prosocial Behaviors

open access: yese-Kafkas Eğitim Araştırmaları Dergisi, 2023
In the study, the role of self-regulation skills and digital game addiction tendencies in predicting the prosocial behavior of preschool children was examined.
Burcu Bağcı Çetin
doaj   +1 more source

Problematic Internet Use in Frontotemporal Dementia: A Case Series

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT The present study investigated problematic internet use (PIU) among 61 patients with frontotemporal dementia (FTD) compared to a cohort of 354 patients with mild cognitive impairment (MCI) and Alzheimer's dementia. PIU was identified in 22.9% of FTD patients compared to only 0.8% of AD patients (p < 0.001). Behaviors included compulsive social
Daniele Urso   +9 more
wiley   +1 more source

Clinical Practice Guideline for Evaluation and Management of Peripheral Nervous System Manifestations in Sjögren's Disease

open access: yesArthritis Care &Research, EarlyView.
Objective Sjögren's disease is an autoimmune disorder that can impact multiple organ systems, including the peripheral nervous system (PNS). PNS manifestations, which can exist concurrently, include mononeuropathies, polyneuropathies, and autonomic nervous system neuropathies.
Anahita Deboo   +88 more
wiley   +1 more source

Living City, A Collaborative Browser-Based Massively Multiplayer Online Game [PDF]

open access: yes, 2010
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina.
Ferrara, Emilio   +2 more
core   +2 more sources

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