Results 41 to 50 of about 5,222 (279)
Digital game addiction, anger and aggression among university students
Background and Study Aim. The increasing prevalence of digital games and their potential impact on mental health highlight the need to identify protective mechanisms against possible negative effects.
Mehmet Altın
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Internet gaming addiction - a systematic review of empirical research
The activity of play has been ever present in human history and the Internet has emerged as a playground increasingly populated by gamers. Research suggests that a minority of Internet game players experience symptoms traditionally associated with ...
Kuss, DJ, Griffiths, MD
core +1 more source
INTRODUCTION[|]Digital game addiction has become a diffuse problem among adolescents. The aim of this study is to investigate the relationships between digital game addiction, alexithymia personality traits and metacognitive problems in adolescents ...
Mesut Yavuz +5 more
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The aim of this study is to investigate the relationship between the concepts of peer bullying and sportsmanship, which are considered as factors related to digital game addiction, which is an important problem for secondary school students.
Büşra Çakır, Zekihan Hazar
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Objective: The aim of this study is to examine the relationships between digital game addiction, abilities of reading mind in the eyes and alexithymia personality characteristics.
Mesut Yavuz +5 more
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ABSTRACT This article examines the evolving role of organizational leadership amidst the rapid advancements in artificial intelligence (AI). It explores a broadly experienced and documented crisis in leadership, due in part to the disruptive nature of AI and emerging technology.
Rachel Wlodarsky, Davin Carr Chellman
wiley +1 more source
Online gaming addiction in children and adolescents: a review of empirical research
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other ...
Kuss, DJ +5 more
core +1 more source
ABSTRACT Objective This analysis evaluates the effect of successful reperfusion on functional outcomes after MT, stratified by admission National Institutes of Health Stroke Scale (NIHSS) and Alberta Stroke Program Early CT Score (ASPECTS) as surrogates for clinical‐core mismatch, using multicenter registry data.
Felix Schlicht +53 more
wiley +1 more source
In the study, the role of self-regulation skills and digital game addiction tendencies in predicting the prosocial behavior of preschool children was examined.
Burcu Bağcı Çetin
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DIGITAL GAME ADDICTİON, SOCIAL ANXIETY AND ALEXITHYMIA IN ADOLESCENTS
This study was planned as a descriptive study in order to research the digital game addiction, social anxiety, and alexithymia levels of adolescents. This research was conducted with 626 adolescents in the age group of 12-15 years. The data were collected using Descriptive Characteristics Form, DGAS-7 (Digital Game Addiction Scale), SAS-A (Social ...
Maksude Yıldırım, Öznur Başdaş
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