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Computer and mobile games playing is the most well known wellspring of excitement for individuals of all ages, however overabundance playing in these amusements causes negative results spoke to by computer games dependence. Computer games enslavement is considered as a standout amongst the most critical research field which got much consideration these
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The Effect of Awareness Level on Digital Game Addiction
Digital gaming is the key activity that young people prefer, especially to fulfill several responsibilities that are given to players with technology today and to give them an advantage over those who are competing against them. In this study, mindfulness of digital game addiction of secondary school students was investigated according to their gender,
Bekir Çar, Hasan Güler, Nurettin Konar
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Background: Internet and digital game addictions can be seen mostly amongst adolescents, although it is possible to see individuals at all ages suffering from these problems. According to international literature, the prevalence of Internet and digital game addictions amongst adolescents increased in several countries.
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The cancer problem is increasing globally with projections up to the year 2050 showing unfavourable outcomes in terms of incidence and cancer‐related deaths. The main challenges are prevention, improved therapeutics resulting in increased cure rates and enhanced health‐related quality of life.
Ulrik Ringborg +43 more
wiley +1 more source
We show that the majority of the 18 analyzed recurrent cancer‐associated ERBB4 mutations are transforming. The most potent mutations are activating, co‐operate with other ERBB receptors, and are sensitive to pan‐ERBB inhibitors. Activating ERBB4 mutations also promote therapy resistance in EGFR‐mutant lung cancer.
Veera K. Ojala +15 more
wiley +1 more source
What factors make for an effective digital learning tool in Higher Education? This systematic review identifies elements of a digital tool that published examples reveal to be features of an engaging and impactful digital tool. A systematic literature search yielded 25 research papers for analysis.
Akmal Arzeman +4 more
wiley +1 more source
Cognitive-behavioral play therapy-based psycho-education program is important because it shows that this type of intervention can reduce levels of violent content digital game addiction and aggressiveness in adolescents.
Tuncay Ayas, Aydın Söylemez
doaj
Objectives Sjögren's disease is an autoimmune disorder that can impact multiple organ systems, including the peripheral nervous system (PNS). PNS manifestations, which can exist concurrently, include mononeuropathies, polyneuropathies, and autonomic nervous system neuropathies. To help patients and providers in the decision‐making process, we developed
Anahita Deboo +19 more
wiley +1 more source
There were two main objectives of the current research. The first aim was to determine the levels of loneliness, communication skills, and digital game addiction of sports faculty students.
Recep Cengiz +2 more
doaj +1 more source
Rheocasting versus Die Casting: An Insight into the Low‐Cycle Fatigue Behavior of AlSi7Mg0.6
The study compares rheocast lightweight components with high‐pressure die cast materials regarding microstructure and fatigue behavior. Rheocast process offers higher efficiency due to lower casting temperatures. Despite some microstructural differences, both processes show similar strengths (yield strength 125 MPa, tensile strength 240 MPa).
Julia Richter +4 more
wiley +1 more source

