Results 31 to 40 of about 695,889 (286)
LightCross: A Lightweight Smart Contract Vulnerability Detection Tool
Blockchain and smart contracts have transformed industries by automating complex processes and transactions. However, this innovation has introduced significant security concerns, potentially leading to loss of financial assets and data integrity.
Ioannis Sfyrakis +3 more
doaj +1 more source
Enhancing classroom management through parental involvement by using social networking apps
The purpose of this study is to explore the classroom management effectiveness enhancement by using social networking apps through electronic devices such as smartphones, tablet computers, and personal computers, as well as the role of parental ...
Yung-hsun Cheng, Yu-chi Chen
doaj +1 more source
Un essai de typologie à l’appui de l’utilisation des jeux par les aînés
The use of digital or non-digital games as a communication medium was examined among 317 Quebec seniors over the age of 55. In order to better understand the habits of digital or non-digital games, the creation of a typology was essential to classify the
Louise Sauvé +3 more
doaj +1 more source
GameVibe: a multimodal affective game corpus
As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities.
Matthew Barthet +5 more
doaj +1 more source
Using Digital Games to Learn Mathematics – What students think?
The aim of this study was to explore how university foundation students perceive the use of digital games in learning mathematics. Data was collected using an online questionnaire and 209 foundation university students participated in this study.
Su Ting Yong, Ian Harrison, Peter Gates
doaj +1 more source
Gender Differences and Digital Learning Games – One Size Does not fit all [PDF]
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as a learning tool irrespective of gender differences. This has resulted in the combination of the motivation of games with curricular content referred to as
Bacon, Liz +2 more
core
The cancer problem is increasing globally with projections up to the year 2050 showing unfavourable outcomes in terms of incidence and cancer‐related deaths. The main challenges are prevention, improved therapeutics resulting in increased cure rates and enhanced health‐related quality of life.
Ulrik Ringborg +43 more
wiley +1 more source
What We Owe the Dead: Designing Fiction as Philosophical Output
In this Story, Stefano Gualeni reflects on the cultural and heuristic implications of formulating and communicating philosophical thinking through alternative forms of writing that depart from the academic writing canon. He does so by presenting his
Stefano Gualeni
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Video game preservation in the UK: a survey of records management practices [PDF]
Video games are a cultural phenomenon; a medium like no other that has become one of the largest entertainment sectors in the world. While the UK boasts an enviable games development heritage, it risks losing a major part of its cultural output through ...
Bachell, Alasdair, Barr, Matthew
core +3 more sources
We show that the majority of the 18 analyzed recurrent cancer‐associated ERBB4 mutations are transforming. The most potent mutations are activating, co‐operate with other ERBB receptors, and are sensitive to pan‐ERBB inhibitors. Activating ERBB4 mutations also promote therapy resistance in EGFR‐mutant lung cancer.
Veera K. Ojala +15 more
wiley +1 more source

