Results 111 to 120 of about 577,122 (276)
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Curriculum to career: A qualitative study of pathologists' assistant graduates' experiences
Abstract The field of pathologists' assistants (PathAs) has evolved significantly, with formal education programs now playing a crucial role in professional training. This study explores the educational experiences of PathA graduates in Canada, focusing on how accredited programs prepare students for professional practice.
Leeying Lau, Jina J. Y. Kum
wiley +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Blended Learning: How do you optimise undergraduate student engagement?
Background: Blended learning is a combination of online and face-to-face learning and is increasingly of interest for use in undergraduate medical education.
Ameen, A +6 more
core +2 more sources
Evaluating the quality and educational utility of YouTube videos in teaching human surface anatomy
Abstract YouTube is increasingly used by medical and health science students as a supplementary learning tool. However, the quality and educational value of surface anatomy videos on YouTube remain underexplored. This study aimed to systematically evaluate the quality, reliability, and educational usefulness of YouTube videos focusing on human surface ...
Anas J. Mistareehi +5 more
wiley +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
Abstract Anatomy educators are increasingly seeking approaches that honor the humanity of body donors while supporting learners through their first encounters in the gross anatomy lab. We describe a comprehensive donor meeting session, implemented in both dissection and prosection curricula at two North American medical schools, that prepares students ...
Bryn Bhalerao +4 more
wiley +1 more source
Abstract Most research programs recruit students with high grades, previous lab experience, and strong supervisor recommendations. However, these requirements can bar students from historically marginalized backgrounds from gaining these kinds of valuable experiences, thus contributing to the well documented limited diversity in science, technology ...
Jacqueline Cerda‐Smith +2 more
wiley +1 more source
Undergraduate medical education in India
Muthu Krishna Mani
doaj +1 more source
Communication skills training in undergraduate medicine: attitudes and attitude change. [PDF]
The importance of communication skills training in undergraduate medical education is now widely accepted. However little is known about student attitudes towards their own communication skills and whether their attitudes changes as a result of ...
Bury, Gerard +5 more
core +1 more source

