Results 241 to 250 of about 961,778 (301)

Educational Games

2010
This chapter describes and analyzes the design and development of an educational game, Contagion. In this account, we examine how knowledge is constructed through character selection, art, narrative, goals, and activity structures within the game, and attempt to show how those inter-related elements are mobilized to create an educational experience.
Castell Suzanne de   +2 more
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Educational Gaming

Journal of Creative Communications, 2010
Despite the literacy rate in India going up to 74.04 per cent according to the 2011 census, significant challenges persist in providing quality education to the urban and rural masses in India. In this article, I argue that the substantial disparities in access to education as well as the delivery of cost-effective and quality education can be reduced
openaire   +1 more source

Educational Games

2011
The market favors the best-selling computer games regardless of their social and educational effects. This chapter will discuss the present trends in educational games development, technologies related to them as well as their features, through representative examples of games used for education with respect to pedagogical, business, and social aspects.
Gyula Mester   +2 more
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EDUCATIONAL GAMES

2020
Changing our manner of teaching will definitely change students' classes ...
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Educational card games

Physics Education, 2009
A number of years have passed since the development of the 'Voyager: Satellites' educational card game reported in Physics Education in 2003. Since then, a large number of copies of the game have been produced and distributed across the UK, to a warm reception from both pupils and teachers.
D R Smith, E Munro
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Computer Games in Education

Annual Review of Psychology, 2019
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
openaire   +2 more sources

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