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Learning, Education & Games: Volume Two

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings.
openaire   +1 more source

Fuzzy-based dynamic difficulty adjustment of an educational 3D-game

Multimedia Tools and Applications, 2023
Konstantina Chrysafiadi, Maria Virvou
exaly  

Educational game design for online education

Computers in Human Behavior, 2008
Pablo Moreno-Ger   +2 more
exaly  

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