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Multicultural Education: Games Educators Play
Equity & Excellence in Education, 1980(1980). Multicultural Education: Games Educators Play. Equity & Excellence in Education: Vol. 18, No. 1-4, pp. 101-104.
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Making educational computer games "educational"
Proceedings of the 2005 conference on Interaction design and children, 2005Educational computer games provide an appealing context for engaging children in activities that deliver substantive educational content and customized feedback. However, creators of such games can only take full advantage of the power of the medium if the educational content is integrated effectively into the structure of the game.
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Adaptive Educational Games Using Game Metrics
2017Video games are ostensibly adopted in the education field thanks to their engaging, immersive and adaptive capacities. The greatest problematic in educational games design is how to create a ludic and adaptive experience without neglecting the learning objectives. To create an adaptive educational game modeling the player/learner is a must.
Nabila Hamdaoui +2 more
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Game engines in game programming education
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011Game engines are the most important tools in modern game development. We have developed a novel game engine CAGE and used it in a game programming course for three years. The CAGE game engine was developed in summer 2008 in Tampere University of Technology. It has been developed iteratively since then.
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2019
Video games are widely and increasingly adopted in the educational field thanks to their inherent engaging, immersive, and adaptive capacities. Yet, one of the greatest problematic in educational games design remains how to create ludic and adaptive experiences without going astray from the targeted learning objectives. In creating adaptive educational
Nabila Hamdaoui +2 more
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Video games are widely and increasingly adopted in the educational field thanks to their inherent engaging, immersive, and adaptive capacities. Yet, one of the greatest problematic in educational games design remains how to create ludic and adaptive experiences without going astray from the targeted learning objectives. In creating adaptive educational
Nabila Hamdaoui +2 more
openaire +1 more source
2009
Avatar (abbreviated Av) in online educational gaming refers to a virtual self or agent who, immersed in a real-time distributed, synthetic environment, vicariously collaborates and learns-by-doing, using virtual artifacts and peer networking to construct knowledge (Walker, 1990; West, 1994).
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Avatar (abbreviated Av) in online educational gaming refers to a virtual self or agent who, immersed in a real-time distributed, synthetic environment, vicariously collaborates and learns-by-doing, using virtual artifacts and peer networking to construct knowledge (Walker, 1990; West, 1994).
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2014
Education Game Changers is written for an international readership. This book refers to all education levels and sectors and builds on research in educational leadership, education business, and organizational change. Karen E. Starr describes policy paradoxes challenging the sustainability of educational provision as we know it and the imperatives they
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Education Game Changers is written for an international readership. This book refers to all education levels and sectors and builds on research in educational leadership, education business, and organizational change. Karen E. Starr describes policy paradoxes challenging the sustainability of educational provision as we know it and the imperatives they
openaire +1 more source

