Results 111 to 120 of about 820,443 (350)
Agents for educational games and simulations [PDF]
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan.
Beer, Martin +3 more
core
Invertebrates are the classic neuroscience models and should make a comeback. Invertebrate organisms can be a more ethical and cost‐effective way to move bioelectronics research forward more rapidly. ABSTRACT The accelerating development of bioelectronic neural interfaces has brought increased attention to ethical considerations surrounding in vivo ...
Eric Daniel Głowacki
wiley +1 more source
Increasing interest has been shown in using video games as an educational resource due to their pedagogical possibilities and their current expansion as an entertainment activity. However, their use in schools is still far from mainstream practice, which
Marta Martín del Pozo +2 more
doaj +1 more source
Instructional educational games in pharmacy experiential education: a quasi-experimental assessment of learning outcomes, students' engagement and motivation. [PDF]
Dabbous M +6 more
europepmc +1 more source
Disciplinary identity of game scholars: an outline [PDF]
There has been academic research work directed at games and play for decades, but the field has been somewhat scattered, and around the turn of the millennium the idea of establishing a new discipline, dedicated to the study of games in their own right ...
Mäyrä, Frans +2 more
core
Degradation Pathways of Silicon‐Based Anodes in Lithium‐Ion Batteries
Silicon‐based anodes undergo degradation through five primary pathways: (1) mechanical and structural deterioration of the active material, (2) loss of electrode integrity and electrical contact, (3) mechanical instability of the solid electrolyte interphase (SEI), characterized by repetitive fracture and deformation, (4) chemical instability of the ...
Yoon Jeong Choi +3 more
wiley +1 more source
Fostering Students’ Creativity through Video Game Development [PDF]
This study focuses on the impact of video game development as an approach to educate individuals for the demands of creative industries such as video games.
Fabricatore, Carlo, López, X.
core
Video games as a medium for software education [PDF]
The work presented contributes to the field of serious and educational games. Specifically, the use of video games as a medium for visualising and teaching computer programming is investigated.
Marques, Bradley R.C.
core
Educator in the game space: game-technical competence of the educator
Introduction. Pedagogy’s interest in game is conditioned by its abilities to achieve the value orientations of modern education and solving actual problems in educational practice. The purpose of this article is to present the results of the theoretical study of concepts in pedagogical discourse regarding the game in the educational process and ...
openaire +1 more source
ABSTRACT Amid rising food and fertilizer prices, understanding farmers' policy preferences is critical for effective crisis response. We use best‐worst scaling experiment to assess Kenyan mobile‐owning crop farmers' preferences for government support under high and normal price scenarios.
Mywish K. Maredia +4 more
wiley +1 more source

