Results 101 to 110 of about 82,203 (309)
Games for educational purposes or just looking for some fun.
Highbury College, LSN, Q Projects
core
Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
McLoughlin, L. +12 more
core +1 more source
TAX2‐NPs capture extracellular TSP‐1 in the injured liver and promote its macrophage‐mediated autophagic degradation. This process blocks TSP‐1/CD47 signaling, restores VEGFR2‐AKT activity, preserves endothelial function, and mitigates hepatic ischemia‐reperfusion injury.
Haorui Wang +12 more
wiley +1 more source
DIGITAL TRAINING GAMES AS COMPONENTS OF MULTIMEDIA EDUCATIONAL RESOURCE
The article discusses the importance of implementing digital training games within multimedia educational resources. It is mentioned that training games support activating the process of learning the educational materials by the users with their being ...
Iryna Khoroshevska +1 more
doaj +1 more source
Underpinning Learning Theories of Medical Educational Games: A Scoping Review. [PDF]
Bigdeli S +6 more
europepmc +1 more source
Student participation in serious games design
Serious games can be defined simply as games with an educational intent. These games are regularly positioned within a curriculum as simple teaching agents and often lack meaningful participation from learners in their development.
Bates, MI
core
Interactive Narrative for Adaptive Educational Games: Architecture and an Application to Character Education [PDF]
This thesis presents AEINS, Adaptive Educational Interactive Narrative System, that supports teaching ethics for 8-12 year old children. AEINS is designed based on Keller's and Gagné's learning theories.
Hodhod, Rania
core
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings
The complexity of balancing educational purpose and engaging gameplay mechanics through appropriate design decisions has frequently been discussed in learning game literature.
Bjorn Berg Marklund +5 more
core +1 more source
A Method for Testing Graph Visualizations Using Games [PDF]
We describe a system that enables us to perform exploratory empirical experiments with graph visualization techniques by incorporating them into games that can be played on an internet site, the Graph Games Website (http://www.cs.kent.ac.uk/projects ...
Bovey, John D., Rodgers, Peter
core +1 more source
Stress‐to‐Light Conversion in an Earth‐Abundant Oxide Semiconductor
Stress‐to‐light conversion in solids represents a unique photonic functionality, yet it has never been realized in a chemically simple and sustainable material. Here, we show that sustainable semiconductor ZnO exhibits strong near‐infrared (NIR) luminescence under elastic stress when defect‐engineered to stabilize the p‐type state.
Tomoki Uchiyama +7 more
wiley +1 more source

