Results 101 to 110 of about 820,443 (350)

DIGITAL TRAINING GAMES AS COMPONENTS OF MULTIMEDIA EDUCATIONAL RESOURCE

open access: yesІнформаційні технології і засоби навчання
The article discusses the importance of implementing digital training games within multimedia educational  resources. It is mentioned that training games support activating the process of learning the educational materials by the users with their being ...
Iryna Khoroshevska   +1 more
doaj   +1 more source

Issues for consideration to adopt educational computer games for learning and teaching [PDF]

open access: yes, 2007
Computer games have started to gain attention in the domain of learning and teaching. The integration of computer games for education in the classroom has starting to gain acceptance in some countries.
Fung, C.C., Rapeepisarn, K., Wong, K.W.
core   +1 more source

ZDHHC18‐Mediated Palmitoylation of ORF3a Promotes SARS‐CoV‐2 Pathogenesis by Antagonizing TRIM16‐Mediated Ubiquitination and Proteasomal Degradation

open access: yesAdvanced Science, EarlyView.
Palmitoylation by ZDHHC18 blocks ORF3a K27‐linked ubiquitination mediated by TRIM16, thereby preventing its proteasomal degradation and strengthening viral pathogenesis. Targeting palmitoylation through a pharmacological inhibitor (2‐BP), a competitive inhibitory peptide (OPIP), or adenovirus‐mediated knockdown of ZDHHC18 expression presents a ...
Sidi Yang   +17 more
wiley   +1 more source

Impacts of Mothers’ Occupation Status and Parenting Styles on Levels of Self-Control, Addiction to Computer Games, and Educational Progress of Adolescents [PDF]

open access: yesAddiction and Health, 2012
Background: Addiction to computer (video) games in adolescents and its relationship with educational progress has recently attracted the attention of rearing and education experts as well as organizations and institutes involved in physical and mental ...
Yasamin Abedini   +3 more
doaj  

Underpinning Learning Theories of Medical Educational Games: A Scoping Review. [PDF]

open access: yesMed J Islam Repub Iran, 2023
Bigdeli S   +6 more
europepmc   +1 more source

Defining a metadata schema for serious games as learning objects [PDF]

open access: yes, 2012
Games are increasingly recognized for their educational potential. However, when used as a learning resource, games can differ substantially from other educational media. They often combine high-fidelity audio and video content with experiential, social,
Arnab, Sylvester   +7 more
core   +2 more sources

Improved Direct Ink Writing of Liquid Metal Foams via Liquid Additives

open access: yesAdvanced Electronic Materials, EarlyView.
The ability to pattern liquid metal is useful for making soft electrical and thermal devices. Dispensing liquid metal from a nozzle naturally results in the formation of spheroidal droplets, making direct‐write printing challenging. Liquid metal foams containing pockets of air can extrude as filaments, albeit inconsistently.
Febby Krisnadi   +3 more
wiley   +1 more source

The Evaluation of CEIT Teacher Candidates in Terms of Computer Games, Educational Use of Computer Games and Game Design Qualifications

open access: yesKuramsal Eğitimbilim Dergisi, 2014
Computer games have an important usage potential in the education of today’s digital student profile. Also computer teachers known as technology leaders in schools are the main stakeholders of this potential.
Hakkı BAĞCI, Ahmet Naci ÇOKLAR
doaj   +1 more source

A Conceptual Teacher-Learner Model for a Collaborative Learning with Serious Games

open access: yes, 2012
This paper introduces a conceptual Teacher-Learner framework for a collaborative learning with serious games. An initial study identified twelve attributesof educational serious games that can be used to support effective learning.
Crowder, Richard M.   +3 more
core  

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