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DIGITAL TRAINING GAMES AS COMPONENTS OF MULTIMEDIA EDUCATIONAL RESOURCE
The article discusses the importance of implementing digital training games within multimedia educational resources. It is mentioned that training games support activating the process of learning the educational materials by the users with their being ...
Iryna Khoroshevska +1 more
doaj +1 more source
Issues for consideration to adopt educational computer games for learning and teaching [PDF]
Computer games have started to gain attention in the domain of learning and teaching. The integration of computer games for education in the classroom has starting to gain acceptance in some countries.
Fung, C.C., Rapeepisarn, K., Wong, K.W.
core +1 more source
Palmitoylation by ZDHHC18 blocks ORF3a K27‐linked ubiquitination mediated by TRIM16, thereby preventing its proteasomal degradation and strengthening viral pathogenesis. Targeting palmitoylation through a pharmacological inhibitor (2‐BP), a competitive inhibitory peptide (OPIP), or adenovirus‐mediated knockdown of ZDHHC18 expression presents a ...
Sidi Yang +17 more
wiley +1 more source
Impacts of Mothers’ Occupation Status and Parenting Styles on Levels of Self-Control, Addiction to Computer Games, and Educational Progress of Adolescents [PDF]
Background: Addiction to computer (video) games in adolescents and its relationship with educational progress has recently attracted the attention of rearing and education experts as well as organizations and institutes involved in physical and mental ...
Yasamin Abedini +3 more
doaj
Underpinning Learning Theories of Medical Educational Games: A Scoping Review. [PDF]
Bigdeli S +6 more
europepmc +1 more source
Defining a metadata schema for serious games as learning objects [PDF]
Games are increasingly recognized for their educational potential. However, when used as a learning resource, games can differ substantially from other educational media. They often combine high-fidelity audio and video content with experiential, social,
Arnab, Sylvester +7 more
core +2 more sources
‘Why are they so boring?’ – educational context of computer games in design and research perspectives [PDF]
Jan Stasieńko
openalex +1 more source
Improved Direct Ink Writing of Liquid Metal Foams via Liquid Additives
The ability to pattern liquid metal is useful for making soft electrical and thermal devices. Dispensing liquid metal from a nozzle naturally results in the formation of spheroidal droplets, making direct‐write printing challenging. Liquid metal foams containing pockets of air can extrude as filaments, albeit inconsistently.
Febby Krisnadi +3 more
wiley +1 more source
Computer games have an important usage potential in the education of today’s digital student profile. Also computer teachers known as technology leaders in schools are the main stakeholders of this potential.
Hakkı BAĞCI, Ahmet Naci ÇOKLAR
doaj +1 more source
A Conceptual Teacher-Learner Model for a Collaborative Learning with Serious Games
This paper introduces a conceptual Teacher-Learner framework for a collaborative learning with serious games. An initial study identified twelve attributesof educational serious games that can be used to support effective learning.
Crowder, Richard M. +3 more
core

