Results 91 to 100 of about 82,203 (309)

Standards for educational, edutainment, and developmentally beneficial computer games

open access: yes, 2008
The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games.
Verenikina, I.   +2 more
core  

An overview of accessibility and usability of educational games

open access: yes, 2013
This chapter presents an overview of accessibility and usability for educational computer-based games and the first survey of the accessibility and usability of digital educational games. The overview includes a discussion of accessibility and usability,
Leporini B, Hersh M A
core   +1 more source

Multimodal Imaging Reveals Rapid Catecholamine Uptake and Release by Neutrophils

open access: yesAdvanced Science, EarlyView.
We show that immune cells (neutrophils) synthesize, uptake, and store catecholamine neurotransmitters such as dopamine or adrenaline. They also release them in response to specific stimuli (serotonin), which we directly visualize using fluorescent nanosensors. We further demonstrate that catecholamines affect neutrophil functions (NETosis) and platelet
Jennifer Mohr   +19 more
wiley   +1 more source

Game technology of Russian training of students-foreigners

open access: yesPolylinguality and Transcultural Practices, 2010
In article is it considered examined features of use of game technologies for development of cognitive abilities of students during studying Russian; types of educational games are allocated: games with rules, games-competitions, role games; examples of ...
N A Malysheva
doaj  

Implementation of Interactive Educational Games to Enhance Reading Literacy Skills of Elementary School Students

open access: yesAR-RIAYAH: Jurnal Pendidikan Dasar
This study aimed to examine the implementation of interactive educational games as a means of enhancing reading literacy skills among elementary school students through the application of the Systematic Literature Review (SLR) method.
Herwinda ayu selviana   +2 more
doaj   +1 more source

Issues for consideration to adopt educational computer games for learning and teaching

open access: yes, 2007
Computer games have started to gain attention in the domain of learning and teaching. The integration of computer games for education in the classroom has starting to gain acceptance in some countries.
Wong, K.W., Fung, C.C., Rapeepisarn, K.
core  

High‐Throughput Screening and Interpretable Machine Learning for Rational Design of Bimetallic Catalysts for Methane Activation

open access: yesAdvanced Science, EarlyView.
ABSTRACT Methane's efficient catalytic removal is vital for sustainable development. Bimetallic catalysts, though promising for methane activation, pose a design challenge due to their complex compositional space. This work introduces an integrated framework that combines high‐throughput density functional theory (DFT) and interpretable machine ...
Mingzhang Pan   +8 more
wiley   +1 more source

[In Press] Why and how to define educational video games?

open access: yes, 2023
While the volume of education-based video game research has increased, the field has yet to settle on a consistent definition of educational video games (EVGs).
Cole, Caitlin (R20583)   +2 more
core   +1 more source

Injectable Hydrogel with Rapid Coagulation, Low Swelling, and High Burst Pressure Tolerance Properties for Long‐Term Management of Bleeding Wound

open access: yesAdvanced Science, EarlyView.
An injectable PACmC hydrogel with “rigid island‐flexible chain” architecture is developed, featuring low swelling (49.2% within 7 d), strong wet adhesion (46.5 kPa), and high burst pressure (701 mm Hg), which can achieve rapid hemostasis and long‐term sealing in rabbit and porcine models of hepatic and splenic hemorrhage.
Yang Ouyang   +12 more
wiley   +1 more source

Development of Serious Games for Teaching Information Security Courses

open access: yesIEEE Access, 2019
Serious games have been used effectively in many educational domains. Games may be utilized efficiently to attract students to information security track.
Mahmoud Mostafa, Osama S. Faragallah
doaj   +1 more source

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