Results 301 to 310 of about 820,443 (350)
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Annual Review of Psychology, 2019
Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
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Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares the learning outcomes of groups that learn academic ...
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2010
This chapter describes and analyzes the design and development of an educational game, Contagion. In this account, we examine how knowledge is constructed through character selection, art, narrative, goals, and activity structures within the game, and attempt to show how those inter-related elements are mobilized to create an educational experience.
Castell Suzanne de +2 more
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This chapter describes and analyzes the design and development of an educational game, Contagion. In this account, we examine how knowledge is constructed through character selection, art, narrative, goals, and activity structures within the game, and attempt to show how those inter-related elements are mobilized to create an educational experience.
Castell Suzanne de +2 more
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Making educational computer games "educational"
Proceedings of the 2005 conference on Interaction design and children, 2005Educational computer games provide an appealing context for engaging children in activities that deliver substantive educational content and customized feedback. However, creators of such games can only take full advantage of the power of the medium if the educational content is integrated effectively into the structure of the game.
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2011
The market favors the best-selling computer games regardless of their social and educational effects. This chapter will discuss the present trends in educational games development, technologies related to them as well as their features, through representative examples of games used for education with respect to pedagogical, business, and social aspects.
Gyula Mester +2 more
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The market favors the best-selling computer games regardless of their social and educational effects. This chapter will discuss the present trends in educational games development, technologies related to them as well as their features, through representative examples of games used for education with respect to pedagogical, business, and social aspects.
Gyula Mester +2 more
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2021
This chapter addresses student motivation, engagement, and content acquisition through the use of gaming, digital game-based learning, and gamification, as well as clarifying the difference between terms related to gaming that are often mistakenly used interchangeably.
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This chapter addresses student motivation, engagement, and content acquisition through the use of gaming, digital game-based learning, and gamification, as well as clarifying the difference between terms related to gaming that are often mistakenly used interchangeably.
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GAMED: digital educational game development methodology
SIMULATION, 2015Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such as digital graphic design, education, gaming ...
Serdar Aslan, Osman Balci
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2020
Changing our manner of teaching will definitely change students' classes ...
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Changing our manner of teaching will definitely change students' classes ...
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An investigation of AI in games: educational intelligent games vs non-educational games
2020 International Multi-Conference on: “Organization of Knowledge and Advanced Technologies” (OCTA), 2020Sanda Hammedi +3 more
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1981
The Ecuador Non-Formal Education Project is a joint project of the Ministry of Education in Ecuador and the University of Massachusetts, Center for International Education, funded under the auspices of the United States Agency for International Development.
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The Ecuador Non-Formal Education Project is a joint project of the Ministry of Education in Ecuador and the University of Massachusetts, Center for International Education, funded under the auspices of the United States Agency for International Development.
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Journal of Creative Communications, 2010
Despite the literacy rate in India going up to 74.04 per cent according to the 2011 census, significant challenges persist in providing quality education to the urban and rural masses in India. In this article, I argue that the substantial disparities in access to education as well as the delivery of cost-effective and quality education can be reduced
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Despite the literacy rate in India going up to 74.04 per cent according to the 2011 census, significant challenges persist in providing quality education to the urban and rural masses in India. In this article, I argue that the substantial disparities in access to education as well as the delivery of cost-effective and quality education can be reduced
openaire +1 more source

