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Different Effects of Two Interventions Based on Cooperative Learning and PREBULLPE on Social and Emotional Competencies and Motivation in Physical Education. [PDF]
Murillo-Moraño J +3 more
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Education, motivation, dynamics and emotion (eMoDE) framework: theorical guide for educational games
Rafael Furlanetto Casamaximo
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Exploring Serious Games in Supporting Postnatal Depression: Narrative Review.
Wang W, Penney E, Gay V, Garcia J.
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The Higher Education of Gaming
E-Learning and Digital Media, 2008New models of schooling are necessary as educational institutions attempt to transition into the digital age. This article is an ethnography of Apolyton University, an informal online university of gamers created to enhance pleasure from the game experience, teach the game, and improve upon the game's standard rule set.
Kurt Squire, Levi Giovanetto
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2022
In this study, a study was made on the Web of Science index by using the words “game-based learning,” “video games,” “game-based pedagogy,” “digital games,” “gamification,” and “game.” The study was carried out with data obtained from the SCI-E, SSCI, and A&HCI indices covering the years 1975-2021.
Menşure Alkış Küçükaydın +1 more
openaire +1 more source
In this study, a study was made on the Web of Science index by using the words “game-based learning,” “video games,” “game-based pedagogy,” “digital games,” “gamification,” and “game.” The study was carried out with data obtained from the SCI-E, SSCI, and A&HCI indices covering the years 1975-2021.
Menşure Alkış Küçükaydın +1 more
openaire +1 more source
Proceedings of the 2008 Euro American Conference on Telematics and Information Systems, 2008
The paper analyzes how pervasive games can be used for an efficient transfer of knowledge at universities. Pervasive games provide an innovative game model that combines the real world with the virtual world. In this instance, the game concept is used in conjunction with mobile phones as a means of interaction and communication enabler to support ...
Christian Kittl, Otto Petrovic
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The paper analyzes how pervasive games can be used for an efficient transfer of knowledge at universities. Pervasive games provide an innovative game model that combines the real world with the virtual world. In this instance, the game concept is used in conjunction with mobile phones as a means of interaction and communication enabler to support ...
Christian Kittl, Otto Petrovic
openaire +1 more source
Educational game design for online education
Computers in Human Behavior, 2008The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but the systematic design and implementation of educational games remain an elusive topic.
Pablo Moreno-Ger +4 more
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