Results 271 to 280 of about 820,443 (350)
VENOMventure, an Immersive Escape-Style Game, Teaches Families the Foundations of Phylogenetics. [PDF]
Thanukos A +3 more
europepmc +1 more source
Abstract Multimodal large language models (LLMs) are now deeply integrated into medical education and widely used by medical students, yet it remains unclear whether current models possess the accuracy and reliability needed to support image‐based learning.
Ming Lu, Josiah Cheng, Vinod Gopalan
wiley +1 more source
Integrating digital cultural detective games with social emotional learning to foster cultural sensitivity and intercultural empathy among kindergarten teachers: a mixed-methods study. [PDF]
Chen GZ, Fan Y, Liao Z.
europepmc +1 more source
Opposing consensus science through scholarly practices: The role of claims maintenance
Abstract This study examines how three US‐based communities who oppose consensus science produce and disseminate scholarly‐like artifacts: pro‐life activists, Young Earth Creationists, and Anthropogenic Climate Crisis skeptics. Prior research shows that industry‐ or church‐backed advocacy campaigns often generate claims supported by these communities ...
Irene V. Pasquetto +3 more
wiley +1 more source
Using serious games for cardiopulmonary resuscitation training: a meta-analysis and systematic review. [PDF]
Chen Z, Chen Y, Zhang L, He Z.
europepmc +1 more source
From disorientation to preparedness: Information practices as scaffolding in acute crises
Abstract This qualitative study examines how adults in Israel enacted information practices during an acute national crisis. Using the information transitions framework, we investigate how concrete practices emerge and evolve across three stages: understanding, negotiating, and resolving. Semi‐structured Zoom interviews with 18 adults were analyzed via
Lilach Alon +2 more
wiley +1 more source
ABSTRACT There is a critical need to understand the early vocabulary of young children with autism who have limited language, defined in this study as producing fewer than 20 different spontaneous and functional spoken or augmented words, to better inform educational targets and vocabulary selection for spoken as well as augmentative and alternative ...
Eunji Kong +7 more
wiley +1 more source

