Results 251 to 260 of about 82,203 (309)

Adolescent Online Gaming in Jordan: A Cross-Sectional Study on Habits and Health Perceptions Through the Health Belief Model. [PDF]

open access: yesJ Child Adolesc Psychiatr Nurs
Khatatbeh H   +9 more
europepmc   +1 more source

The effects of educational computer games on students’ attitudes towards mathematics course and educational computer games [PDF]

open access: yesProcedia, Social and Behavioral Sciences, 2009
The purpose of this research is to determine the differences of attitudes of students, who played the educational computer games developed for this research, towards both mathematics course and educational computer games.
Serkan Cankaya
exaly   +2 more sources

The Higher Education of Gaming

E-Learning and Digital Media, 2008
New models of schooling are necessary as educational institutions attempt to transition into the digital age. This article is an ethnography of Apolyton University, an informal online university of gamers created to enhance pleasure from the game experience, teach the game, and improve upon the game's standard rule set.
Kurt Squire, Levi Giovanetto
openaire   +1 more source

Pervasive games for education

Proceedings of the 2008 Euro American Conference on Telematics and Information Systems, 2008
The paper analyzes how pervasive games can be used for an efficient transfer of knowledge at universities. Pervasive games provide an innovative game model that combines the real world with the virtual world. In this instance, the game concept is used in conjunction with mobile phones as a means of interaction and communication enabler to support ...
Christian Kittl, Otto Petrovic
openaire   +1 more source

Games in Education

2022
In this study, a study was made on the Web of Science index by using the words “game-based learning,” “video games,” “game-based pedagogy,” “digital games,” “gamification,” and “game.” The study was carried out with data obtained from the SCI-E, SSCI, and A&HCI indices covering the years 1975-2021.
Menşure Alkış Küçükaydın   +1 more
openaire   +1 more source

Educational game design for online education

Computers in Human Behavior, 2008
The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but the systematic design and implementation of educational games remain an elusive topic.
Pablo Moreno-Ger   +4 more
openaire   +1 more source

A Gaming Perspective on Mathematics Education

International Journal of Information and Communication Technology Education, 2018
This article explores how motivation in computer games could be integrated into mathematics education. The scope of the study was confined to four motivation dimensions, namely challenge, control, complexity and collaboration. A phenomenology study was conducted with the purpose to obtain a common understanding of nine teachers and 11 students about ...
Su Ting Yong   +2 more
openaire   +2 more sources

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