Results 251 to 260 of about 82,203 (309)
Adolescent Online Gaming in Jordan: A Cross-Sectional Study on Habits and Health Perceptions Through the Health Belief Model. [PDF]
Khatatbeh H +9 more
europepmc +1 more source
Teaching in Hospital Educational Centers: Navigating Educational Dialogue in Multifaceted Context. [PDF]
Hen M, Hadari A, Kizel A.
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The effects of educational computer games on students’ attitudes towards mathematics course and educational computer games [PDF]
The purpose of this research is to determine the differences of attitudes of students, who played the educational computer games developed for this research, towards both mathematics course and educational computer games.
Serkan Cankaya
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The Higher Education of Gaming
E-Learning and Digital Media, 2008New models of schooling are necessary as educational institutions attempt to transition into the digital age. This article is an ethnography of Apolyton University, an informal online university of gamers created to enhance pleasure from the game experience, teach the game, and improve upon the game's standard rule set.
Kurt Squire, Levi Giovanetto
openaire +1 more source
Proceedings of the 2008 Euro American Conference on Telematics and Information Systems, 2008
The paper analyzes how pervasive games can be used for an efficient transfer of knowledge at universities. Pervasive games provide an innovative game model that combines the real world with the virtual world. In this instance, the game concept is used in conjunction with mobile phones as a means of interaction and communication enabler to support ...
Christian Kittl, Otto Petrovic
openaire +1 more source
The paper analyzes how pervasive games can be used for an efficient transfer of knowledge at universities. Pervasive games provide an innovative game model that combines the real world with the virtual world. In this instance, the game concept is used in conjunction with mobile phones as a means of interaction and communication enabler to support ...
Christian Kittl, Otto Petrovic
openaire +1 more source
2022
In this study, a study was made on the Web of Science index by using the words “game-based learning,” “video games,” “game-based pedagogy,” “digital games,” “gamification,” and “game.” The study was carried out with data obtained from the SCI-E, SSCI, and A&HCI indices covering the years 1975-2021.
Menşure Alkış Küçükaydın +1 more
openaire +1 more source
In this study, a study was made on the Web of Science index by using the words “game-based learning,” “video games,” “game-based pedagogy,” “digital games,” “gamification,” and “game.” The study was carried out with data obtained from the SCI-E, SSCI, and A&HCI indices covering the years 1975-2021.
Menşure Alkış Küçükaydın +1 more
openaire +1 more source
Educational game design for online education
Computers in Human Behavior, 2008The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but the systematic design and implementation of educational games remain an elusive topic.
Pablo Moreno-Ger +4 more
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A Gaming Perspective on Mathematics Education
International Journal of Information and Communication Technology Education, 2018This article explores how motivation in computer games could be integrated into mathematics education. The scope of the study was confined to four motivation dimensions, namely challenge, control, complexity and collaboration. A phenomenology study was conducted with the purpose to obtain a common understanding of nine teachers and 11 students about ...
Su Ting Yong +2 more
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