Results 261 to 270 of about 820,443 (350)
Can Serious Games Be Used in Teaching Clinical Reasoning to Nursing Students? [PDF]
Khajeali N +3 more
europepmc +1 more source
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
A serious video game for teaching basic point-of-care echocardiography skills: a non-inferiority trial. [PDF]
Lintschinger JM +10 more
europepmc +1 more source
Abstract Anatomy and physiology are foundational to health science education, yet student engagement in these modules often declines during later years of study. This discursive article aims to describe a teaching intervention which increased student engagement and provide educator reflection of implementation and improvement over time.
Nicolene Jooste, Asma Shaikh‐Kader
wiley +1 more source
Exploring EFL primary school teachers' behavioral intention towards digital game-based learning. [PDF]
Wang Y, Zou D.
europepmc +1 more source
About some barriers in usage of educational computer games by teachers in STEM
Вера Велева +2 more
openalex +1 more source
Analogue Play in the Age of AI: A Scoping Review of Non-Digital Games as Active Learning Strategies in Higher Education. [PDF]
Conway E, Smith R.
europepmc +1 more source
Abstract A recent trend in healthcare education has been the increasing emphasis on the development of humanism and empathy in students. Within anatomy education, some institutions have implemented curricular innovations such as donor non‐anonymization to facilitate this development.
Rodrigo Muscogliati +5 more
wiley +1 more source

