Results 31 to 40 of about 81,930 (309)

The Same, But Different: The Educational Affordances of Different Gaming Genres [PDF]

open access: yes, 2008
As research continues into the use of computer games for educational purposes, the differences between different gaming genres become increasingly more important.
David Argles   +5 more
core   +1 more source

Educational games for brain health: revealing their unexplored potential through a neurocognitive approach

open access: yesFrontiers in Psychology, 2015
Educational games link the motivational nature of games with learning of knowledge and skills. Here, we go beyond effects on these learning outcomes. We review two lines of evidence which indicate the currently unexplored potential of educational games ...
Patrick eFissler   +2 more
doaj   +1 more source

A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model

open access: yesApplied Sciences, 2022
Serious games have to meet certain characteristics relating to gameplay and educational content to be effective as educational tools. There are some models that evaluate these aspects, but they usually lack a good balance between both ludic and learning ...
Kim Martinez   +2 more
doaj   +1 more source

Foreword

open access: yes, 2020
Educational games facilitate players’ experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves.
Burgos, Daniel
core   +1 more source

EFFECTIVENESS STUDIES OF THE LEARNING BASIC MATHEMATICAL OPERATIONS ON USERS USING EDUCATION GAMES WITH ESCALATING DIFFICULTY LEVEL IN SEVERAL TYPES OF GAMES

open access: yesJUTI: Jurnal Ilmiah Teknologi Informasi, 2020
Mathematic is basic but fundamental knowledge, but in fact many students do not have the motivation to learn it because they think mathematic is boring. Therefore, an innovation is needed to motivate students, one of them is by using an educational game. 
Ari Mahardika Ahmad Nafis   +1 more
doaj   +1 more source

Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design [PDF]

open access: yesمطالعات رسانه‌های نوین, 2018
The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1.
zahra nasresfahani   +2 more
doaj   +1 more source

Conceptual Approach to the Pedagogy of Serious Games

open access: yesInformation, 2023
The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an active
María Rosa Fernández-Sánchez   +2 more
doaj   +1 more source

Why human connection is the true metric of research success

open access: yesFEBS Open Bio, EarlyView.
Human‐centred mentorship can be shaped by mentor attributes, actions, intrinsic drive and career ambition. Drawing on reflections across Singapore and France, as well as workshop insights from FEBS‐IUBMB ENABLE 2024, this article shows that human‐centred mentorship creates the conditions for sustainable growth, well‐being and retention in research ...
Timothy Lin Yun Tan   +3 more
wiley   +1 more source

Democratising Digital Educational Game Design for Social Change

open access: yesJournal of Learning for Development, 2023
Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is often a complex task that requires a myriad of combined expertise, including games’ mechanics ...
Christina Myers   +2 more
doaj   +1 more source

Intelligent Tutoring Systems for Adult Learning in STEM Disciplines

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT Intelligent tutoring systems (ITS) are reshaping adult learning in STEM by providing adaptive, data‐driven instruction across classrooms, workplaces, and informal environments. In the context of ITS, this article compares generative AI, which creates personalized explanations and practice materials, with explainable AI, which focuses on ...
Jill Zarestky, Amanda R. Lager Gleason
wiley   +1 more source

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