A sweetspot for innovation:developing games with purpose through student-staff collaboration [PDF]
Within industry as well as academia, developing games that have wider impact on society has been of particular interest in the last decade. The increasing use of terms such as ‘games with purpose’, ‘serious games’ and gamification’ has been mirrored in a
Donald, Iain +2 more
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An Educational Game in Collaborative Logistics [PDF]
We describe an educational game in collaborative logistics. The game is based on an award-winning application in cost allocation in transportation. The purpose of the game is to acquire an understanding of negotiation, coalition building, and cost/profit sharing when the players have different powers and hold different levels of information.
Sophie D'Amours, Mikael Rönnqvist
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Developing Serious Video Games for Data Communication Courses
The development of educational games for data communication courses aims to help students understand data communication subject matter. The research method used in the development of educational games for the Data Communication course is Research and ...
Dewi Sulistiyarini +2 more
doaj +1 more source
Promoting game accessibility: Experiencing an induction on inclusive design practice at the global games jam [PDF]
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds.
Ghinea, G, Scott, M
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Designing games to motivate student cohorts through targeted game genre selection [PDF]
The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts.
Brand, Jeffrey E., De Byl, Penny Baillie
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Games + Education + Art = Higher Education
This presentation examines the viability of different approaches for a teacher who plays and designs games/playful interactive activities for higher education classes in Portugal. This applies to both undergraduate and graduate students using play and games (non-digital and digital), which are often used to activate learning in their classroom by the ...
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A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model
Serious games have to meet certain characteristics relating to gameplay and educational content to be effective as educational tools. There are some models that evaluate these aspects, but they usually lack a good balance between both ludic and learning ...
Kim Martinez +2 more
doaj +1 more source
Validation of Serious Games Attributes Using the Technology Acceptance Model [PDF]
The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton.
Crowder, Richard +2 more
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Mathematic is basic but fundamental knowledge, but in fact many students do not have the motivation to learn it because they think mathematic is boring. Therefore, an innovation is needed to motivate students, one of them is by using an educational game.
Ari Mahardika Ahmad Nafis +1 more
doaj +1 more source
Adaptive Case Study 9 Educational Computer Games with Principles and Standards for Educational Computer Games Design [PDF]
The current study is conducted with the purpose of analyzing the content of educational computer games based on principles and standards of game design. The basic questions of this research are as follows: 1.
zahra nasresfahani +2 more
doaj +1 more source

