Results 11 to 20 of about 820,443 (350)

Introduction to the GaLA Conf 2019 Special Issue

open access: yesInternational Journal of Serious Games, 2020
It is a great pleasure for us to introduce this issue of the IJSG, which is dedicated to the Games and Learning Alliance Conference (GaLA Conf) that was held in Athens, November 27-29, 2019.
Antonios Liapis   +3 more
doaj   +1 more source

Cognitive Analysis of Educational Games: The Number Game [PDF]

open access: yesTopics in Cognitive Science, 2016
AbstractWe analyze the cognitive strategies underlying performance in the Number task, a Math game that requires both arithmetic fluency and mathematical creativity. In this game all elements in a set of numbers (for instance, 2, 5, 9) have to be used precisely once to create a target number (for instance, 27) with basic arithmetic operations (solution:
Han L. J. van der Maas   +1 more
openaire   +3 more sources

The use of «serious gaming» in educational work with children [PDF]

open access: yesСовременная зарубежная психология, 2017
This article discusses the foreign studies on the use of so-called «serious» computer games («Serious Games») in the educational work with children. Three main groups of these types of games are singled out: games aimed at increasing physical activity in
Klopotova E.E., Kuznetsova T.Y.
doaj   +1 more source

AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVE

open access: yesJournal of ICT, 2015
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In developing educational games, many researchers have proposed frameworks to defi ne elements of an educational game.
Mifrah Ahmad   +2 more
doaj   +3 more sources

Usability Evaluation of Educational Games: An Analysis of Culture as a Factor Affecting Children’s Educational Attainment

open access: yesAdvances in Human-Computer Interaction, 2022
Educational games have been employed among Omani schools but those used by local Omani schools were imported and were mostly designed based on western contexts.
Marwan Alshar’e   +4 more
doaj   +1 more source

Analysis of Android-Based Educational Game Media Development Needs for Social Studies Learning in Elementary Schools

open access: yesJurnal Teknologi Pendidikan, 2022
This study aims to find out information about the need for educational games, perceptions of educational games, and educational game design according to teachers and students.
Elvani Hertati
doaj   +1 more source

Serious games in education [PDF]

open access: yesEAI Endorsed Transactions on Game-Based Learning, 2015
This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focus on high school and college, the paper describes two ...
openaire   +2 more sources

Redesigning for Accessibility: Design Decisions and Compromises in Educational Game Design

open access: yesInternational Journal of Serious Games, 2022
Accessibility in educational media focuses on removing barriers based on learners’ varied needs. In educational games, players’ diverse needs can impact a wide variety of design strategies.
Matheus Cezarotto   +2 more
doaj   +1 more source

Profiling the educational value of computer games [PDF]

open access: yes, 2014
There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning.
Bartels, Matthias   +13 more
core   +3 more sources

Arabic Quizzes Game to Improve Arabic Vocabulary

open access: yesTanwir Arabiyyah, 2021
Learning media has experienced many variations along with the development of technology. Learning and playing are activities that are not only carried out by children but also by adults.
Annindita Hartono Putria   +3 more
doaj   +1 more source

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