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Pengenalan Game Edukasi Android Sebagai Penunjang Perkembangan Kognitif Anak
Community service activities performed in PKK Payungan Village, Kaliwungu District Semarang Regency help to parents understand educational games android decent child consumed. Educational games to support cognitive development of children so that parents
Ela Suryani, Kartika Yuni Purwanti
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Learning to play in digital games [PDF]
There is growing interest in the use of games for educational purposes, particularly with regard to teaching curriculum subjects. Much of the research however has focused either on the content of games or the learning theory they illustrate.
Oliver, Martin, Pelletier, Caroline
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IT education, girls and game modding [PDF]
Researchers have argued that video games have great utility for learning. Games promote experiential learning and can be used to facilitate active learning. This paper examines the potential of video games in education. In particular, it examines the benefits of game modding compared to playing and/or creating games.
Yucel, Ibrahim +2 more
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Reconfiguring Interactivity, Agency and Pleasure in the Education and Computer Games Debate – using Žižek’s concept of interpassivity to analyse educational play [PDF]
Digital or computer games have recently attracted the interest of education researchers and policy-makers for two main reasons: their interactivity, which is said to allow greater agency, and their inherent pleasures, which is linked to increased ...
Pelletier, Caroline
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Reward Types in Popular Recreational and Educational Mobile Games
The increase in the number of smart mobile devices has led the explosion of a variety of educational and recreational game applications. This study’s purpose is to find common themes in the reward types of the cumulatively most-installed ...
Janne Tyni +4 more
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Endogenous fantasy and learning in digital games. [PDF]
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game.
Cohen, P. +27 more
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Objective The aim of this study was evaluated effects of an intervention with the serious game “Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. Methods Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health children.
Katie Moraes Almondes +1 more
openaire +3 more sources
Motivating children to learn effectively: exploring the value of intrinsic integration in educational games [PDF]
The concept of intrinsic motivation lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for ...
Ainsworth, Shaaron E, Habgood, MP Jacob
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A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.
Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' meaningful and in-situ ...
Ahmed Tlili +6 more
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The Design Process of Educational Video Games in Cultural Heritage
This paper presents a summary model of the design process of educational video games for CH . The model is based on the use of the Classification of Educational Video Games for Cultural Heritage (CH) and the Design Recommendations included in it ...
Yavor Dankov
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