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Using Video Analysis and Machine Learning for Predicting Shot Success in Table Tennis
Coaching professional ball players has become more and more dicult and requires among other abilities also good tactical knowledge. This paper describes a program that can assist in tactical coaching for table tennis by extracting and analyzing video ...
Lukas Draschkowitz +2 more
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Business on television: continuity, change and risk in the development of television’s ‘business entertainment format’ [PDF]
This article traces the evolution of what has become known as the business entertainment format on British television. Drawing on interviews with channel controllers, commissioners and producers from across the BBC, Channel 4 and the independent sector ...
Boyle, R., Kelly, L.
core +1 more source
This is the recomended revised Journalist Code of Ethics drafted by Australia's Media, Arts and Entertainment Alliance (MEAA):
Media, Arts and Entertainment Alliance
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Background The study of human movement within sports biomechanics and rehabilitation settings has made considerable progress over recent decades. However, developing a motion analysis system that collects accurate kinematic data in a timely, unobtrusive ...
Steffi L. Colyer +3 more
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Analysis of the political – military functions of entertainment of the Seljuk period [PDF]
Introduction Man has a dual existence, and just as he needs food to cultivate his physical powers, he must take measures to cultivate his spiritual powers.
soleyman Heidari, reza derikvandy
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Motion Recommender for Preventing Injuries During Motion Gaming
This paper presents an intelligent assistant for preventing the injuries during motion gaming. In our previous work, we invented UKI, a middleware that allows its users to play any existing game by using body motions.
Pujana Paliyawan +2 more
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Social Media Marketing to Enhance Customer Equity on Fashion Apparel Brand among University Students [PDF]
The motivation of this paper is to examine empirically the effect of social media marketing on value equity, relationship equity and brand equity on fashion apparel brand among Universiti Malaysia Kelantan (UMK) students who have high attributes of ...
Noorshella Che Nawi +6 more
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The neuropsychological profile of professional action video game players [PDF]
In the past 20 years, there has been growing research interest in the association between video games and cognition. Although many studies have found that video game players are better than non-players in multiple cognitive domains, other studies failed ...
Julie Justine Benoit +4 more
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Entertaining situated messaging at home [PDF]
Leisure and entertainment-based computing has been traditionally associated with interactive entertainment media and game playing, yet the forms of engagement offered by these technologies only support a small part of how we act when we are at leisure ...
Perry, M, Rachovides, R
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Using Games to Study Law of Motions in Mind
The development of games had been seen as an essential field of study in artificial intelligence. Although game concepts have been adopted in various problem domains, understanding the nature of game playing's underlying mechanism has been limited.
Hiroyuki Iida, Mohd Nor Akmal Khalid
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