Results 41 to 50 of about 1,088,602 (283)

The expression of socio-emotional competence among younger Lithuanian adolescents as the precondition for their creativity

open access: yesCreativity Studies, 2022
Socio-emotional education is sometimes referred to as the missing part that links academic knowledge to success in school, family, community, workplace, and life.
Tomas Butvilas, Kristina Kovaitė
doaj   +1 more source

From Nascar to Cirque du Soleil: Lessons in Audience Development [PDF]

open access: yes, 2004
Examines marketing trends and principles in entertainment and performance. Case studies include nonprofit arts organizations, mega-concert promoters, for-profit entertainment conglomerates, sports promoters and religious ...

core  

Design and Modeling of a High‐Displacement, Skin‐Integrated Flexible Electromagnetic Actuator for Haptic Interfaces in Virtual Reality

open access: yesAdvanced Robotics Research, EarlyView.
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay   +9 more
wiley   +1 more source

The Relationship between Player’s Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game

open access: yesInternational Journal of Computer Games Technology, 2017
This study examines the relationship between player’s value systems and their actions in playing a massively multiplayer online role-playing game. Online survey data from 1,577 players were paired with their behavioral metrics within the game.
Chaoguang Wang, Gino Yu
doaj   +1 more source

Understanding consumer responses to special event entertainment (SEE) in shopping centres [PDF]

open access: yes, 2006
This paper reviews the literature on the use of entertainment in shopping centres and outlines the constructs believed to impact upon consumer’s responses to special event entertainment. Special event entertainment (SEE) refers to entertainment events or
Johnson Morgan, Melissa   +2 more
core  

ELVIS: Entertainment-led video summaries [PDF]

open access: yes, 2010
© ACM, 2010. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Transactions on Multimedia Computing, Communications, and ...
Arthur G. Money   +16 more
core   +1 more source

Phenotypic Diversity and Outcomes in Pediatric NMDA Receptor Encephalitis: A 15‐Year Retrospective Study from the Largest Children's Hospital in the United States

open access: yesAdvanced Science, EarlyView.
ABSTRACT Anti‐NMDAR encephalitis (NMDARE) is an autoantibody‐mediated disorder characterized by seizures, movement disorders, neurocognitive deficits, and psychosis, but the complete phenotypic heterogeneity, and outcomes are incompletely understood in children.
Alexander J. Sandweiss   +9 more
wiley   +1 more source

Virtual vs. standardized patients - a preliminary comparison of advantages and disadvantages of a VR and a conventional learning unit for medical students in child and adolescent psychiatry

open access: yesBMC Medical Education
Background Constructivist learning theories are getting more and more attention in medical education, as generating understanding and knowledge through personal experience seems to be promising.
Linda Graf   +4 more
doaj   +1 more source

What Constitutes Fairness in Games? A Case Study with Scrabble

open access: yesInformation, 2021
The compensation system called komi has been used in scoring games such as Go. In Go, White (the second player) is at a disadvantage because Black gets to move first, giving that player an advantage; indeed, the winning percentage for Black is higher ...
Htun Pa Pa Aung   +2 more
doaj   +1 more source

Movies, Music, and Sports: U.S. Entertainment Spending, 2008-2013 [PDF]

open access: yes, 2015
[Excerpt] This Beyond the Numbers article examines entertainment spending from 2008 to 2013 and breaks the spending down into its four parts: fees and admissions; audio and visual equipment and services; pets, toys, hobbies, and playground equipment; and
Foster, Ann C
core   +1 more source

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