Investigating viewer engagement in esports through motivation and attitudes toward metaverse and NFTs [PDF]
As the esports industry continues its rapid growth, new opportunities such as the metaverse and non-fungible tokens (NFTs) are emerging, driven by the inherently digital nature of esports. To better understand viewer engagement in this evolving landscape,
Hyeon Jo, Seung-A. Shin
doaj +2 more sources
Feature Analysis of Facial Color Information During Emotional Arousal in Japanese Older Adults Playing eSports [PDF]
Rapid digitalization has resulted in an increase in the number of older adults playing electronic sports (eSports). Therefore, it must be investigated whether eSports have a positive effect on cognitive function in older adults. We explored the traits of
Ryota Kikuchi +9 more
doaj +2 more sources
Esports physical exercise/performance matrix 1.0 country factsheets: results and analyses from Serbia [PDF]
The Serbian Country Factsheets on Physical Exercise and Performance for Esports Players provide a foundational assessment of nine physical exercise and performance indicators tailored to esports athletes.
Xuanyu Zhou +7 more
doaj +2 more sources
Searching synergy between esport and academy: the role of sport faculties and departments in CEE countries [PDF]
ObjectiveTo identify the current challenges and barriers within the esports environment in the Central and East European countries and to explore the potential for collaboration between universities, particularly sports faculties, and the esports ...
Petra Hospodková +5 more
doaj +2 more sources
The impact of physical exercise on esports players: a monitoring perspective [PDF]
BackgroundEsports has been defined as an organized and competitive approach to playing computer games. The esports industry has grown significantly and continues to develop in recent years.
Muhammet Kusan +11 more
doaj +2 more sources
Performance and physical activity. How playful activities implemented into training in Danish esports clubs influence players' performance experience [PDF]
IntroductionOver the past few years, attention has focused on how physical activity can enhance esports players' performance. For example, complementing esports training with physical activities has been explored.
Lars Domino Østergaard +2 more
doaj +2 more sources
Esports matrix: Structuring the esports research agenda [PDF]
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becoming one of the most popular forms of digital entertainment. Despite continued growth, definitions and classifications of esports remain elusive, and the industry is still considered by many to be in its infancy.
Cranmer, Eleanor +3 more
openaire +3 more sources
Esports fandom in the age of transmedia: the reception of the overwatch league
In our article, we analyse the ways audiences engage with Overwatch esports and construct their fan relationships. We situate our research into several intersecting theoretical frames. To understand how Overwatch esports audiences engage with the esports
Tanja Välisalo, Maria Ruotsalainen
doaj +1 more source
Clustering Esports Gameplay Consumers via Game Experiences
This study focuses on “game experiences” in the context of esports gameplay consumption and aims to identify adequate consumer groups based on their esports experience including perceptions of gameplay, watching, and purchasing hardware.
Wooyoung William Jang +3 more
doaj +1 more source
What is esports? A systematic scoping review and concept analysis of esports
This study conducted a systematic scoping review to collect definitions and explanations of esports and its related concepts in the existing literature. A thematic coding approach was used to screen possible disagreements and issues between the different
Di Tang +5 more
doaj +1 more source

