Results 1 to 10 of about 5,541 (196)

Investigating viewer engagement in esports through motivation and attitudes toward metaverse and NFTs [PDF]

open access: goldScientific Reports
As the esports industry continues its rapid growth, new opportunities such as the metaverse and non-fungible tokens (NFTs) are emerging, driven by the inherently digital nature of esports. To better understand viewer engagement in this evolving landscape,
Hyeon Jo, Seung-A. Shin
doaj   +2 more sources

Feature Analysis of Facial Color Information During Emotional Arousal in Japanese Older Adults Playing eSports [PDF]

open access: yesSensors
Rapid digitalization has resulted in an increase in the number of older adults playing electronic sports (eSports). Therefore, it must be investigated whether eSports have a positive effect on cognitive function in older adults. We explored the traits of
Ryota Kikuchi   +9 more
doaj   +2 more sources

Esports physical exercise/performance matrix 1.0 country factsheets: results and analyses from Serbia [PDF]

open access: yesFrontiers in Public Health
The Serbian Country Factsheets on Physical Exercise and Performance for Esports Players provide a foundational assessment of nine physical exercise and performance indicators tailored to esports athletes.
Xuanyu Zhou   +7 more
doaj   +2 more sources

Searching synergy between esport and academy: the role of sport faculties and departments in CEE countries [PDF]

open access: yesFrontiers in Sports and Active Living
ObjectiveTo identify the current challenges and barriers within the esports environment in the Central and East European countries and to explore the potential for collaboration between universities, particularly sports faculties, and the esports ...
Petra Hospodková   +5 more
doaj   +2 more sources

The impact of physical exercise on esports players: a monitoring perspective [PDF]

open access: yesFrontiers in Public Health
BackgroundEsports has been defined as an organized and competitive approach to playing computer games. The esports industry has grown significantly and continues to develop in recent years.
Muhammet Kusan   +11 more
doaj   +2 more sources

Performance and physical activity. How playful activities implemented into training in Danish esports clubs influence players' performance experience [PDF]

open access: yesFrontiers in Sports and Active Living
IntroductionOver the past few years, attention has focused on how physical activity can enhance esports players' performance. For example, complementing esports training with physical activities has been explored.
Lars Domino Østergaard   +2 more
doaj   +2 more sources

Esports matrix: Structuring the esports research agenda [PDF]

open access: yesComputers in Human Behavior, 2021
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becoming one of the most popular forms of digital entertainment. Despite continued growth, definitions and classifications of esports remain elusive, and the industry is still considered by many to be in its infancy.
Cranmer, Eleanor   +3 more
openaire   +3 more sources

Esports fandom in the age of transmedia: the reception of the overwatch league

open access: yesEracle, 2021
In our article, we analyse the ways audiences engage with Overwatch esports and construct their fan relationships. We situate our research into several intersecting theoretical frames. To understand how Overwatch esports audiences engage with the esports
Tanja Välisalo, Maria Ruotsalainen
doaj   +1 more source

Clustering Esports Gameplay Consumers via Game Experiences

open access: yesFrontiers in Sports and Active Living, 2021
This study focuses on “game experiences” in the context of esports gameplay consumption and aims to identify adequate consumer groups based on their esports experience including perceptions of gameplay, watching, and purchasing hardware.
Wooyoung William Jang   +3 more
doaj   +1 more source

What is esports? A systematic scoping review and concept analysis of esports

open access: yesHeliyon, 2023
This study conducted a systematic scoping review to collect definitions and explanations of esports and its related concepts in the existing literature. A thematic coding approach was used to screen possible disagreements and issues between the different
Di Tang   +5 more
doaj   +1 more source

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