Results 41 to 50 of about 48,676 (167)
IMPROVING CHILDREN’S PROBLEM-SOLVING SKILLS THROUGH JAVANESE TRADITIONAL GAMES
Nowadays, most children play digital games. Digital games, despite their advantages, have gradually eroded the existence of traditional games. Although both digital and traditional games comprise the values of problem-solving learning for children ...
Iswinarti Iswinarti, Dewi Retno Suminar
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This study aims to find out the role of games in promoting students’ willingness to communicate (WTC) and their teachers’ attitude toward it. In order to collect the data, the researchers employed a 28-item questionnaire which was given to 60 English as ...
Fei Liu +3 more
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DEVELOPMENT OF A GAME FOR THE EVALUATION OF OPERATIVE STRUCTURE IN TEENAGERS WITH DOWN SYNDROME
When an individual presents some type of mental deficiency, there is a tendency to expose him to innumerous evaluations, repeating them several times in a short period so as to verify his development.
Flávio Cezar Amate, Denis Vogel
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The study is meant to show the effect of the physical education lesson while using the interactive ground games with the 4th grade students to enhance their kinetic abilities.
Shahad Jumaa Dr. Zina Abdul-salam
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Improving English Speaking Performance Through Discussion Games
This experimental research aims to justify whether Discussion Games improve students’ performance in speaking and to examine the students’ performance in learning speaking through the application.
Jumli Alam Mapgun, Muhammad Aulia
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An Experimental Game of Loss Sharing [PDF]
We conduct a lab-experimental study of bargaining over the distribution of monetary losses. Groups of four differently endowed participants must agree, as a group, on the contribution each participant will make to cover a financial loss imposed on the group.
Gaertner, Wulf +2 more
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The Effectiveness of Educational Computer Games on the Academic Motivation in Third Grade Elementary School Students with Math Learning Disability [PDF]
The present study was an attempt to investigate the effectiveness ofeducationalcomputer games on the academic motivation in third grade elementaryschool students with math learning disability. Method: For this purpose,by implementing a quasi-experimental
rahim moradi, hasan maleki
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Rewards in an experimental sender–receiver game [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Peeters, Ronald +2 more
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The effects of active video games and selected movement games on physical literacy components and self-concept in 8-12-year-old children [PDF]
Background: Rapid modern world changes have impacted efforts to educate children with abilities and skills suitable for societal goals. Aims: The aim of the study was to investigate the effects of active video games and selected movement games on ...
Daryoush Khajavi +1 more
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Prospects for experimental games [PDF]
Peer Reviewed ; http://deepblue.lib.umich.edu/bitstream/2027.42/66952/2/10.1177_002200276801200403 ...
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