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Consumer Consciousness in Multisensory Extended Reality
The reality-virtuality continuum encompasses a multitude of objects, events and environments ranging from real-world multisensory inputs to interactive multisensory virtual simulators, in which sensory integration can involve very different combinations ...
Olivia Petit +3 more
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INTERACTION AND VISUALIZATION DESIGN CONSIDERATIONS FOR GAZE-GUIDED COMMUNICATION IN COLLABORATIVE EXTENDED REALITY [PDF]
There is evidence in literature that collaborative work while using digital tools could benefit from visualizing the real time eye movements of a selected participant, or possibly, several participants.
L. Brägger +4 more
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VISUALLY ANNOTATED RESPONSIVE DIGITAL TWINS FOR REMOTE COLLABORATION IN MIXED REALITY ENVIRONMENTS [PDF]
Various forms of extended reality might empower remote collaboration in ways that the current de facto standards cannot facilitate. Especially when combined by a digital twin of the remote physical object, mixed reality (MR) opens up interesting new ways
L. Baumgartner +4 more
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Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE Assessment
Several technological and scientific advances have been achieved recently in the fields of immersive systems (e.g., 360-degree/multiview video systems, augmented/mixed/virtual reality systems, immersive audio-haptic systems, etc.), which are offering new
Pablo Pérez +3 more
doaj +1 more source
A Review on Virtual Reality Skill Training Applications
This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and ...
Biao Xie +11 more
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Stress is one of the significant triggers of several physiological and psychological illnesses. Mobile health apps have been used to deliver various stress management interventions and coping strategies over the years.
Mona Alhasani +4 more
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TELLING ENGAGING INTERACTIVE STORIES WITH EXTENDED REALITY (XR): BACK TO 1930S IN ZURICH’S MAIN TRAIN STATION [PDF]
With increasing technical feasibility of extended reality (XR) on smartphones and tablets, we also witness increasing versatility in the use of the mixed reality (MR) (i.e., rather than augmented or virtual) in utility-oriented apps (e.g., for navigation,
Y. Pulver +4 more
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EXTEND: Resolution Revolution to Extend Reality [PDF]
This column will try to describe the characteristics of current cyberpsychology research in Europe. In particular, CyberEurope aims at describing the leading research groups and projects running on the other side of the Ocean.
Riva G., Maria R. E. F.
openaire +2 more sources
Extended reality for biomedicine [PDF]
Extended reality (XR) refers to an umbrella of methods that allows users to be immersed in a three-dimensional (3D) or a 4D (spatial + temporal) virtual environment to different extents, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). While VR allows a user to be fully immersed in a virtual environment, AR and MR overlay
Jie Yuan +7 more
openaire +3 more sources
A Glimpse into a Possible Future of Sports: The Use of Extended Reality
Extended Reality (XR) is gaining popularity in several application areas in recent decades. In this context, this paper aims to analyse how this technology can be applied in the field of sports through the scientific literature published so far.
CRAMARIUC Gabriel
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