Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves
Humberto Marín-Vega +4 more
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Shared multisensory sexual arousal in virtual reality (VR) environments
This research explores multisensory sexual arousal in men and women, and how it can be implemented and shared between multiple individuals in Virtual Reality (VR).
Aleksandrovich Angelina +1 more
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XRAE: Extended Reality Acuity Examination
Research and real world use cases have shown that extended reality (XR) can provide immense benefits to a wide range of applications both in the commercial, private, and government sectors.
Mattan Tseng +3 more
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TwinXR: Method for using digital twin descriptions in industrial eXtended reality applications
Digital twins (DTs) and eXtended Reality (XR) are two core technological enablers for engineering in the Metaverse that can accelerate the human-centric Industry 5.0 transformation.
Xinyi Tu +5 more
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Extended Reality Language Research: Data Sources, Taxonomy and the Documentation of Embodied Corpora
This article introduces extended reality linguistics, an emerging interdisciplinary field that explores the use of extended reality technologies in the scientific study of language.
Abdulrahman A. A. Alsayed
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Reinforcement learning for object recognition and room classification in an indoor environment [PDF]
This paper presents an integrated system for autonomous navigation and object prioritisation using a mobile robot in an indoor environment. The system combines deep learning for room classification (VGG16) and object detection (YOLOv8) with Proximal ...
van Eden Beatrice, Botha Natasha
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EduARdo—Unity Components for Augmented Reality Environments
Contemporary software applications have shifted focus from 2D representations to 3D. Augmented and Virtual Reality (AR/VR) are two technologies that have captured the industry’s interest as they show great potential in many areas.
Ilias Logothetis +2 more
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Digital Heritage, the Possibilities of Information Visualisation through Extended Reality Tools
Many researchers in the field of cultural heritage point to the justification of the use of extended reality to present digital heritage. Research studies, but mainly user reactions, have responded to experiences with extended reality with a positive ...
Štefan Mudička, Roman Kapica
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3D Printables for Extended Reality [PDF]
This work aims to show how VR related components and accessories can be created using a 3D printer. VR accessories include audio/video systems, LCD glasses, “HMDs (Head Mounted Display), BOOMs (Binocular Omni-Orientation Monitor)”, exoskeletons, tracking
ALBU Răzvan-Daniel +3 more
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Extended Remote Laboratories: A Systematic Review of the Literature From 2000 to 2022
Remote Laboratories (RLs) break barriers in education since they provide real experimentation anytime and anywhere. However, their greatest drawback is the lack of immersion.
Isabela Nardi da Silva +3 more
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