Results 1 to 10 of about 8,294 (132)
F.R.O.G. 2010 - Future and Reality of Gaming
Datum: 24.-26.
Jennifer Berger
doaj +3 more sources
FROG – Future and Reality of Gaming 2021 15th Vienna Games Conference 26. und 27. November 2021
The international conference brings together scholars, players, students, game designers, game developers, educators and experts from various disciplines to discuss the Future and Reality of Gaming.
Katharina Kaiser-Müller
doaj +1 more source
Virtual Reality Cognitive Gaming Based on Brain Computer Interfacing: A Narrative Review
The present article explores the most popular approaches and the best practices for the design and implementation of cognitive gaming interventions that combine Brain Computer Interface (BCI) systems with Virtual Reality (VR).
Marios Hadjiaros +4 more
doaj +1 more source
Bioinformatics and the Metaverse: Are We Ready?
COVID-19 forced humanity to think about new ways of working globally without physically being present with other people, and eXtended Reality (XR) systems (defined as Virtual Reality, Augmented Reality and Mixed Reality) offer a potentially elegant ...
Stephen Taylor +2 more
doaj +1 more source
Design recommendations for active games
Active gaming is a form of video gaming that requires full body motion or varying degrees of physical activity to play a game. While active gaming has regained momentum, the design and specific components of active games that make them engaging are ...
Pamela N. Martinez
doaj +1 more source
Towards Metaverse: Utilizing Extended Reality and Digital Twins to Control Robotic Systems
Digitalization shapes the ways of learning, working, and entertainment. The Internet, which enables us to connect and socialize is evolving to become the metaverse, a post-reality universe, enabling virtual life parallel to reality. In addition to gaming
Tero Kaarlela +9 more
doaj +1 more source
The aim of the study is to identify, map and assess the maturity and impact level of the specific energy-oriented economy and other SMART management concepts and social, technological, finance (economical), environmental, and communication (S.T.F.E.C.) trends which arose from the dynamic development and spread of the Industry 4.0 revolution on ...
Anna Adamik +2 more
openaire +2 more sources
Die 16. F.R.O.G – Future and Reality of Gaming wird im kommenden Oktober wieder im Wiener Rathaus stattfinden. Hier die ersten Informationen und Daten für die Leserinnen und Leser der MEDIENIMPULSE.
Katharina Kaiser-Müller
doaj +2 more sources

