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Future Trends of Virtual, Augmented Reality, and Games for Health [PDF]

open access: yes, 2014
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation, or promote health has become a promising frontier in
Ma, Minhua   +2 more
openaire   +5 more sources

FROG – Future and Reality of Gaming 2021 15th Vienna Games Conference 26. und 27. November 2021

open access: yesMedienimpulse, 2021
The international conference brings together scholars, players, students, game designers, game developers, educators and experts from various disciplines to discuss the Future and Reality of Gaming.
Katharina Kaiser-Müller
doaj   +1 more source

Future and Reality of Gaming

open access: yesPedagogická Orientace, 2009
Jana Krátká
doaj   +1 more source

Future and Reality of Gaming 2011

open access: yesMedienimpulse, 2011
Herbert Rosenstingl
doaj   +1 more source

Virtual Reality Cognitive Gaming Based on Brain Computer Interfacing: A Narrative Review

open access: yesIEEE Access, 2023
The present article explores the most popular approaches and the best practices for the design and implementation of cognitive gaming interventions that combine Brain Computer Interface (BCI) systems with Virtual Reality (VR).
Marios Hadjiaros   +4 more
doaj   +1 more source

Bioinformatics and the Metaverse: Are We Ready?

open access: yesFrontiers in Bioinformatics, 2022
COVID-19 forced humanity to think about new ways of working globally without physically being present with other people, and eXtended Reality (XR) systems (defined as Virtual Reality, Augmented Reality and Mixed Reality) offer a potentially elegant ...
Stephen Taylor   +2 more
doaj   +1 more source

Design recommendations for active games

open access: yesFrontiers in Digital Health, 2022
Active gaming is a form of video gaming that requires full body motion or varying degrees of physical activity to play a game. While active gaming has regained momentum, the design and specific components of active games that make them engaging are ...
Pamela N. Martinez
doaj   +1 more source

Towards Metaverse: Utilizing Extended Reality and Digital Twins to Control Robotic Systems

open access: yesActuators, 2023
Digitalization shapes the ways of learning, working, and entertainment. The Internet, which enables us to connect and socialize is evolving to become the metaverse, a post-reality universe, enabling virtual life parallel to reality. In addition to gaming
Tero Kaarlela   +9 more
doaj   +1 more source

Energy Oriented Concepts and Other SMART WORLD Trends as Game Changers of Co-Production—Reality or Future?

open access: yesEnergies, 2022
The aim of the study is to identify, map and assess the maturity and impact level of the specific energy-oriented economy and other SMART management concepts and social, technological, finance (economical), environmental, and communication (S.T.F.E.C.) trends which arose from the dynamic development and spread of the Industry 4.0 revolution on ...
Anna Adamik   +2 more
openaire   +2 more sources

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