Results 51 to 60 of about 3,555,569 (351)

Enhancing teaching and learning of evidence-based practice via game-based learning

open access: yesThe Asia Pacific Scholar
Introduction: The Singapore Institute of Technology-University of Glasgow (SIT-UofG) Nursing Programme has traditionally taken a didactic teaching approach in the delivery of the Evidence-Based Practice (EBP) module.
Rosy Swee Cheng Tay   +4 more
doaj   +1 more source

A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games [PDF]

open access: yes, 2017
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User Research lacks an established evidence based method through which designers and researchers can understand, assess, and improve how commercial games ...
Andersen Erik   +10 more
core   +2 more sources

Game-Based Learning

open access: yes, 2022
This research paper focuses on the development of the 3D Desktop game; The project is based on Low Poly games containing 3 different levels for the player to play and learn new topics regarding cyber security in each stage. Player’s gain experience in gaming system with increasing levels of difficulty, computer-controlled simple NPCs and other ...
Dr. Nilesh B. Fal Dessai   +3 more
openaire   +1 more source

Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review

open access: yesMathematics, 2021
In modern education nowadays, the use of game-based learning as a teaching and learning method is popular in all school subjects, including mathematics.
P. Vankúš
semanticscholar   +1 more source

The Impact of Game-Based, Modeling, and Collaborative Learning Methods on the Achievements, Motivations, and Visual Mathematical Literacy Perceptions

open access: yesSAGE Open, 2021
The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy ...
Aziz İlhan
doaj   +1 more source

Leveraging the Potential of Large Language Models in Education Through Playful and Game-Based Learning

open access: yesEducational Psychology Review
This perspective piece explores the transformative potential and associated challenges of large language models (LLMs) in education and how those challenges might be addressed utilizing playful and game-based learning. While providing many opportunities,
Stefan E. Huber   +5 more
semanticscholar   +1 more source

Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

open access: yesJurnal Simki Pedagogia, 2023
Game based learning merupakan pembelajaran berbasis game yang melibatkan permainan dalam proses pendidikan, bertujuan untuk meningkatkan aktivitas pembelajaran.
Ilham Muhammad   +3 more
doaj   +1 more source

Developing a game-based learning assessment framework towards ubiquitous computational thinking among undergraduate students

open access: yesJournal of ICT in Education, 2021
This article discusses on a working study from a research on the usage of a game-based learning assessment framework as a standard guideline to assess undergraduate students' understanding and performance towards ubiquitous computational thinking ...
Jonathan Hiew Yin Kin   +3 more
doaj   +1 more source

What is …?: a research ethics jeopardy" game to help community partners understand human subjects protections and their importance. [PDF]

open access: yes, 2014
Although community partners in participatory research need to understand basic principles of research ethics and human subjects protections, few tools have been designed with these partners in mind.
Guerrero, Jaclyn   +2 more
core   +1 more source

Developing evidence‐based, cost‐effective P4 cancer medicine for driving innovation in prevention, therapeutics, patient care and reducing healthcare inequalities

open access: yesMolecular Oncology, EarlyView.
The cancer problem is increasing globally with projections up to the year 2050 showing unfavourable outcomes in terms of incidence and cancer‐related deaths. The main challenges are prevention, improved therapeutics resulting in increased cure rates and enhanced health‐related quality of life.
Ulrik Ringborg   +43 more
wiley   +1 more source

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