Results 11 to 20 of about 921,883 (255)
Addiction to the Internet and Online Gaming [PDF]
As computer and Internet use become a staple of everyday life, the potential for overuse is introduced, which may lead to addiction. Research on Internet addiction has shown that users can become addicted to it. Addiction to the Internet shares some of the negative aspects of substance addiction and has been shown to lead to consequences such as ...
Brian D. Ng, Peter M. Wiemer-Hastings
openaire +2 more sources
Objective: Online game addiction also referred to as internet gaming disorder, a clinical condition that is not well-established, is not listed in psychiatric classification systems due to lack of adequate studies but expected to be added to the manual ...
Erkan Baysak +3 more
doaj +1 more source
Introduction The present study aimed to examine the effects of online game addiction on reduced academic achievement motivation, and the mediating role of learning engagement among Chinese college students to investigate the relationships between the ...
Ruimei Sun, Guochao Sun, J. Ye
semanticscholar +1 more source
The epidemiology and effects of video game addiction: A systematic review and meta-analysis.
With the increasing popularity and accessibility of video games, the public concern about their effects - positive and negative - has also increased. In this regard, this systematic review sought to identify and thematically analyze recent studies (in ...
P. Limone, Benedetta Ragni, G. Toto
semanticscholar +1 more source
ObjectiveTo explore the current status of academic stress, self-control and mobile game addiction among middle school students, and to test the mediating role of self-control.MethodsA total of 750 middle school students were enrolled by convenient ...
Gou Yunjie +5 more
doaj +1 more source
Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents [PDF]
Abstract Assessment of video game addiction often involves measurement of peripheral criteria that indicate high engagement with games, and core criteria that indicate problematic use of games. A survey of the Norwegian population aged 16–74 years ( N =10,081, response rate ...
Geir Scott Brunborg +3 more
openaire +4 more sources
Addiction and Spending in Gacha Games
Gacha games are the most dominant games on the mobile market. These are free-to-play games with a lottery-like system, where the user pays with in-game currency to enter a draw in order to obtain the character or item they want. If a player does not obtain what he hoped for, there is the option of paying with his own money for more draws, and this is ...
Nikola Lakic, Andrija Bernik, Andrej Cep
openaire +3 more sources
The Influence Factors and Intervention of Children’s Gaming Addiction [PDF]
With the gradual arrival of the information age, the network is playing a more and more important role in people’s life, permeating into every aspect of people life.
Zhu Yuechen
doaj +1 more source
The Covid 19 pandemic has caused children to spend more time at home and an increase in their digital addiction tendencies. Children’s digital game addictions were affected by parents’ strategies and negatively affected their social and emotional ...
Yiğit Şenol +2 more
semanticscholar +1 more source
Symptoms, Mechanisms, and Treatments of Video Game Addiction
Video game addiction is defined as the steady and repetitive use of the Internet to play games frequently with different gamers, potentially leading to negative consequences in many aspects of life.
Shabina Mohammad +2 more
semanticscholar +1 more source

