Results 11 to 20 of about 124,755 (303)

Sociodemographic Factors Associated with Video Game Addiction in Schoolchildren from the South-Central Region of Chile [PDF]

open access: yesChildren
Video game addiction is a worldwide concern, particularly in schoolchildren where it has impact on academic, social, and emotional spheres. The objective of this study was to determine the sociodemographic factors associated with video game addiction in ...
Alejandra Rodríguez-Fernández   +5 more
doaj   +2 more sources

Online Game Addiction in a Sample from Turkey: Development and Validation of the Turkish Version of Game Addiction Scale

open access: yesPsychiatry and Clinical Psychopharmacology, 2021
Objective: Online game addiction also referred to as internet gaming disorder, a clinical condition that is not well-established, is not listed in psychiatric classification systems due to lack of adequate studies but expected to be added to the manual ...
Erkan Baysak   +3 more
doaj   +1 more source

Addiction to the Internet and Online Gaming [PDF]

open access: yesCyberPsychology & Behavior, 2005
As computer and Internet use become a staple of everyday life, the potential for overuse is introduced, which may lead to addiction. Research on Internet addiction has shown that users can become addicted to it. Addiction to the Internet shares some of the negative aspects of substance addiction and has been shown to lead to consequences such as ...
Brian D. Ng, Peter M. Wiemer-Hastings
openaire   +2 more sources

Relationship between academic pressure and mobile game addiction among middle school students: mediating role of self-control

open access: yesSichuan jingshen weisheng, 2022
ObjectiveTo explore the current status of academic stress, self-control and mobile game addiction among middle school students, and to test the mediating role of self-control.MethodsA total of 750 middle school students were enrolled by convenient ...
Gou Yunjie   +5 more
doaj   +1 more source

Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study

open access: yesJMIR Serious Games, 2021
BackgroundVideo games are expanding exponentially with their increased popularity among users. However, this popularity has also led to an increase in reported video game addiction. There may be consumer engagement–related factors
Amir Zaib Abbasi   +6 more
doaj   +1 more source

The Influence Factors and Intervention of Children’s Gaming Addiction [PDF]

open access: yesSHS Web of Conferences, 2023
With the gradual arrival of the information age, the network is playing a more and more important role in people’s life, permeating into every aspect of people life.
Zhu Yuechen
doaj   +1 more source

Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents [PDF]

open access: yesCyberpsychology, Behavior, and Social Networking, 2015
Abstract Assessment of video game addiction often involves measurement of peripheral criteria that indicate high engagement with games, and core criteria that indicate problematic use of games. A survey of the Norwegian population aged 16–74 years ( N =10,081, response rate ...
Geir Scott Brunborg   +3 more
openaire   +4 more sources

Addiction and Spending in Gacha Games

open access: yesInformation, 2023
Gacha games are the most dominant games on the mobile market. These are free-to-play games with a lottery-like system, where the user pays with in-game currency to enter a draw in order to obtain the character or item they want. If a player does not obtain what he hoped for, there is the option of paying with his own money for more draws, and this is ...
Nikola Lakic, Andrija Bernik, Andrej Cep
openaire   +3 more sources

Video/Computer Game Addiction Among University Students in Ghana: Prevalence, Correlates and Effects of Some Demographic Factors

open access: yesPsychiatry and Clinical Psychopharmacology, 2021
Background: This study represented the first investigation of video/computer game addiction in Ghana and Africa. We investigated the prevalence of video game addiction and some of its correlates.
Daniel Miezah   +4 more
doaj   +1 more source

Pengaruh Layanan Bimbingan Kelompok dengan Teknik Self-Management Terhadap Intensitas Kecanduan Game

open access: yesBulletin of Counseling and Psychotherapy, 2022
This study aims to reduce game addiction of class XI IPS students of SMA Negeri 1 Bengkulu Tengah through group guidance services with self-management techniques.
Nurul Jannah   +2 more
doaj   +1 more source

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