Results 21 to 30 of about 921,883 (255)
Background: This study represented the first investigation of video/computer game addiction in Ghana and Africa. We investigated the prevalence of video game addiction and some of its correlates.
Daniel Miezah +4 more
doaj +1 more source
Background and objective Video games have become a popular source of entertainment among children and adolescents, not only targeting the young generation but also increasingly popular among older demographics as well.
Nader M. Alrahili +7 more
semanticscholar +1 more source
Pengaruh Layanan Bimbingan Kelompok dengan Teknik Self-Management Terhadap Intensitas Kecanduan Game
This study aims to reduce game addiction of class XI IPS students of SMA Negeri 1 Bengkulu Tengah through group guidance services with self-management techniques.
Nurul Jannah +2 more
doaj +1 more source
Introduction: Youth are increasingly playing mobile games, which are distinct from traditional games, but there is limited research investigating the causal relationship between mobile game addiction and mental health problems in Thailand.
Chakkraphan Phetphum +2 more
semanticscholar +1 more source
Purpose This study aimed to investigate factors affecting digital game addiction in secondary school students during the COVID-19 pandemic and the effects of digital game addiction on cardiovascular health behavior.
Isa Celik, Murat Bektaş
semanticscholar +1 more source
This study aimed to investigate the mediating role of communication skills, which has a decisive role in people's healthy interaction with others, between social skills that enable the construction of social networks and digital game addiction. The study
O. Erdogan
semanticscholar +1 more source
The purpose of this study is the relationship between internet and game addiction and the levels of physical activity of the secondary students. The study is carried out with 409 students attending five different high school types in Bingol province ...
Nurcan Alagoz +1 more
doaj +1 more source
Level of Online Game Addiction on Adolescents
Online game is increasingly popular entertainment for all ages, especially on adolescents. Previous study had shown that the most internet users in Indonesia are adolescents and playing online game is the most activities frequently accessed by ...
Tri Prayuda Dwipha Surbakti +2 more
semanticscholar +1 more source
Relationship between computer game addiction and low mood in children
Introduction Children with computer game addiction have a risk for development of deficit in mental functions. What kind of specific effect does this new “digital environment” have for children?
N. Kiseleva, S. Kiselev
doaj +1 more source
This study aimed to examine the predictive relationship between video gaming addiction (VGA) and the level of video gaming competency among video gamers.
Hatice Yıldız Durak +2 more
semanticscholar +1 more source

