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Impact of Mobile Game Addiction Tendency on Chinese University Students: A Hierarchical Linear Modeling Study

open access: yesFrontiers in Psychology, 2022
This study used hierarchical linear modeling (HLM) to investigate the differences in mobile game addiction tendencies among universities (i.e., double first-class universities, ordinary colleges and universities, and higher vocational colleges), and to ...
Yongtao Gan   +4 more
doaj   +1 more source

In Search of Factors to Online Game Addiction and its Implications [PDF]

open access: yes, 2007
Research has explored online users who are hooked on Internet applications such as chat rooms, web surfing, and interactive games. Online game addiction is one of the problems arisen from the use of the Internet.
Chen, Jeng-Chung V, Park, Yangil
core   +1 more source

Certainty Factor for Online Game Addiction Scale Diagnosis — A Case Study of Informatics Student, University of Khairun [PDF]

open access: yesE3S Web of Conferences, 2021
Online game addiction is the behavior of someone who wants to always play online games that lasts a long time and allows the individual concerned to not be able to control it so that it can have a negative impact that can have a negative impact on health
Junaidi I   +4 more
doaj   +1 more source

Gaming addiction, definition, and measurement: a large-scale empirical study [PDF]

open access: yes, 2013
Aims: Although the general public appears to have embraced the term 'video game addiction', the scientific debate as to whether 'gaming addiction' can actually be considered an addiction similar to substance addictions of DSM-IV is still unsettled. To
Griffiths, MD   +3 more
core   +1 more source

Model SEIR Kecanduan Game Online pada Siswa di SMP Negeri 3 Makassar

open access: yesSainsmat, 2020
Penelitian ini membahas model matematika SEIR kecanduan game online. Data yang digunakan adalah data primer berupa jumlah siswa SMP Negeri 3 Makassar yang kecanduan game online yang diperoleh dengan cara membagikan angket kepada siswa.
Syafruddin Side   +3 more
doaj   +1 more source

Program Konseling Restrukturisasi Kognitif untuk Mereduksi Kecenderungan Adiksi Game Online pada Remaja [PDF]

open access: yes, 2017
Adolescent who got some addiction of online game has negative cognition. The research goal is to know the tendency profile of online game and to describe counseling hypothetic program of restructuration to reduce tendency of online game.
Hafina, A. (Anne)   +2 more
core   +4 more sources

Video game addiction, engagement and symptoms of stress, depression and anxiety: The mediating role of coping. [PDF]

open access: yes, 2015
A number of studies have reported a co-occurrence between video game addiction and poorer mental health, but few have contextualised this relationship by identifying mediating variables.
Borkoles, Erika   +3 more
core   +2 more sources

THE ADDICTION: A PSYCHODYNAMIC REVIEW OF GAME ADDICTION

open access: yesUlakbilge Dergisi, 2021
The behavioral addiction, apart from substance use addiction, is defined by impulsive repetitive actions of the individual and has become one of the relatively new problems in the psychology community. Game addiction, which has similar diagnostic criteria with gambling addiction, is one of the areas of behavioral addiction, and studies on early object ...
openaire   +1 more source

Enjoyment not addiction: Attracting human players without fueling psychological addiction to computer games

open access: yesComputers in Human Behavior Reports
Purpose: Game addiction creates health and social problems among players, leading to the following question: How can games attract players without fueling game addiction?
Ching-I Teng
doaj   +1 more source

Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents [PDF]

open access: yes, 2017
Aims Examining online social interactions along with patterns of video gaming behaviors and game addiction symptoms has the potential to enrich our understanding of disorders related to excessive video game play.
Colder Carras, M. (Michelle)   +5 more
core   +2 more sources

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