Results 51 to 60 of about 124,755 (303)

Investigating the Relationship Between Digital Game Addiction and Sleep Quality in Adolescents

open access: yesTürk Uyku Tıbbı Dergisi, 2022
Objective:This study aimed to assess the digital game addiction and sleep quality in adolescents and examine the relationship between them.Materials and Methods:This descriptive study was conducted with 312 students from three high schools located in a ...
Birgül Tuncay, Berrin Göger
doaj   +1 more source

Tumour–host interactions in Drosophila: mechanisms in the tumour micro‐ and macroenvironment

open access: yesMolecular Oncology, EarlyView.
This review examines how tumour–host crosstalk takes place at multiple levels of biological organisation, from local cell competition and immune crosstalk to organism‐wide metabolic and physiological collapse. Here, we integrate findings from Drosophila melanogaster studies that reveal conserved mechanisms through which tumours hijack host systems to ...
José Teles‐Reis, Tor Erik Rusten
wiley   +1 more source

Game Addiction and Smartphone Dependence: Influences of Affects and Loneliness

open access: yesAvances en Psicología Latinoamericana
This study examined the relationships among smartphone dependence, online game addiction, affects, and loneliness, testing affects as mediators. Participants were 459 online multiplayer gamers aged 18 to 60 years who completed measures of smartphone ...
Layrtthon Carlos de Oliveira Santos   +5 more
doaj   +1 more source

Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar

open access: yesPsychocentrum Review, 2021
The low student achievement is indicated because it is influenced by the level of game online and students learning motivation. The purposes of this study are 1) to determine the effect of online game addiction and learning motivation on learning ...
Briti Nursita   +2 more
doaj   +1 more source

Mom, Dad It’s Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory Study [PDF]

open access: yes, 2014
Gambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology ...
Alexandre, J, Calado, F, Griffiths, MD
core   +2 more sources

COMP–PMEPA1 axis promotes epithelial‐to‐mesenchymal transition in breast cancer cells

open access: yesMolecular Oncology, EarlyView.
This study reveals that cartilage oligomeric matrix protein (COMP) promotes epithelial‐to‐mesenchymal transition (EMT) in breast cancer. We identify PMEPA1 (protein TMEPAI) as a novel COMP‐binding partner that mediates EMT via binding to the TSP domains of COMP, establishing the COMP–PMEPA1 axis as a key EMT driver in breast cancer.
Konstantinos S. Papadakos   +6 more
wiley   +1 more source

The impact of video game addiction on aggressive behaviour among tertiary students in Sri Lanka

open access: yesDiscover Education
This research examines the impact of video game addiction on aggressive behaviour of tertiary students in Sri Lanka. Video game addiction, with its potential adverse impacts has raised concerns among the public, especially regarding its link to ...
Warnage Yasanthi Sandamini Fonseka   +8 more
doaj   +1 more source

More grateful, less addicted! Understanding how gratitude affects online gaming addiction among Chinese college students: a three-wave multiple mediation model

open access: yesBMC Psychology, 2023
Background Online game addiction has become a prominent public concern, particularly among emerging adults, warranting in-depth investigation. Despite prior cross-sectional research indicating a negative correlation between gratitude and online gaming ...
Bin Gao   +4 more
doaj   +1 more source

An Analysis of Operant Conditioning and its Relationship with Video Game Addiction [PDF]

open access: yes, 2017
A report published by the Entertainment Software Association revealed that in 2015, 155 million Americans play video games with an average of two gamers in each game-playing household (Entertainment Software Association, “Essential Facts about the ...
Vu, Daniel
core   +1 more source

A proposed counseling attribute framework against game overuse [PDF]

open access: yes, 2015
In the past decade, online games problematic use such as excessive play and addiction have received tremendous attention not only from the media, but also from psychiatrists, psychologists, mental health associations and gamers alike.
Abd Ghani, Abdul Azim   +3 more
core   +1 more source

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