Results 211 to 220 of about 10,537 (260)
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2020
There is growing recognition that unrestricted screen time, particularly in younger people, can lead to harm and that gaming can be highly time-consuming and addictive for some vulnerable individuals. These developments have led to the recognition of gaming disorder (GD)—sometimes termed “video game addiction”—a disorder characterized by persistent ...
King, D., Delfabbro, P.
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There is growing recognition that unrestricted screen time, particularly in younger people, can lead to harm and that gaming can be highly time-consuming and addictive for some vulnerable individuals. These developments have led to the recognition of gaming disorder (GD)—sometimes termed “video game addiction”—a disorder characterized by persistent ...
King, D., Delfabbro, P.
openaire +2 more sources
2013
Video game addiction refers to a persistent and maladaptive pattern of video game playing behavior. Although video game addiction is not currently recognized by mental health authorities such as the American Psychiatric Association or the World Health Organization, many researchers believe that video game playing behavior can be potentially addictive ...
King, D., Delfabbro, P., Griffiths, M.
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Video game addiction refers to a persistent and maladaptive pattern of video game playing behavior. Although video game addiction is not currently recognized by mental health authorities such as the American Psychiatric Association or the World Health Organization, many researchers believe that video game playing behavior can be potentially addictive ...
King, D., Delfabbro, P., Griffiths, M.
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The Journal for Nurse Practitioners, 2008
Abstract Some have argued that the proliferation of personal computers and the widespread use of the Internet have greatly benefited society. However, a recognized problem occurs as persons spend excessive amounts of time online, which may lead to problems in other areas of their lives.
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Abstract Some have argued that the proliferation of personal computers and the widespread use of the Internet have greatly benefited society. However, a recognized problem occurs as persons spend excessive amounts of time online, which may lead to problems in other areas of their lives.
openaire +1 more source
2015
This chapter examines the struggle gaming waged to win its independence and validity as a cultural activity, in the face of opposition from constituencies who viewed the rise of video games as a threat. The main focus is on the idea of normality and especially the ambivalence of gaming discourse on the issue of the normalcy of gaming as an activity and
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This chapter examines the struggle gaming waged to win its independence and validity as a cultural activity, in the face of opposition from constituencies who viewed the rise of video games as a threat. The main focus is on the idea of normality and especially the ambivalence of gaming discourse on the issue of the normalcy of gaming as an activity and
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Nihon rinsho. Japanese journal of clinical medicine, 2015
The purpose of this article is to analyze the South Korea and China of computer game research, and the current state of research in Japan. Excessive game actions were analyzed by PET-MRI, MRI, fMRI, NIRS, EEG. These results showed that the prefrontal cortical activity decreased during game play.
Akio, Mori +3 more
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The purpose of this article is to analyze the South Korea and China of computer game research, and the current state of research in Japan. Excessive game actions were analyzed by PET-MRI, MRI, fMRI, NIRS, EEG. These results showed that the prefrontal cortical activity decreased during game play.
Akio, Mori +3 more
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Virtual Reality Gaming Addiction
2018 Fifth HCT Information Technology Trends (ITT), 2018As Virtual Reality games started gaining popularity with the masses, growing addiction to these games was quite typical. Research has shown that technological advancements such as social media can result in addiction [1], and VR gaming is no exception to this. Therefore, suitable measures need to be taken to deal with such addictions.
Amala V. Rajan +6 more
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Online video game addiction: identification of addicted adolescent gamers.
Addiction (Abingdon, England), 2011Item does not contain ...
Rooij, A.J. van +4 more
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Gaming Addiction—Underdefined, Overestimated?
2020This chapter provides an overview of the state of research on the problematic use of digital games to shed light on the highly debated question of whether gaming addiction exists. It traces the development of research from initial media reports on the negative side effects of gaming, to the early research done on its prevalence, and ultimately to the ...
Robin Janzik +3 more
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Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction
Cyberpsychology, Behavior, and Social Networking, 2011This study examines whether social activities with parents, online and offline social self-efficacy, and attitudes toward gaming are associated with the degree of game addiction among adolescents. Using data from a survey of 600 middle- and high-school students in South Korea, we tested the relationships of personal characteristics (grade point average
Eui Jun, Jeong, Doo Hwan, Kim
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Video game addiction, ADHD symptomatology, and video game reinforcement
The American Journal of Drug and Alcohol Abuse, 2018Up to 23% of people who play video games report symptoms of addiction. Individuals with attention deficit hyperactivity disorder (ADHD) may be at increased risk for video game addiction, especially when playing games with more reinforcing properties.The current study tested whether level of video game reinforcement (type of game) places individuals ...
Christine L, Mathews +2 more
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